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Adventure Title
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Session
1
1
Date Played
2023-07-14 14:01:00 UTC
2023-07-14 14:01:00 UTC
Levels Gained
GP +/-
380
380
Downtime +/-
10.0
10.0
Location Played
July BMG VDDW
July BMG VDDW
DM Name
DM Kaellie C. (flaminglez)
DM Kaellie C. (flaminglez)
DM DCI Number
Notes
Story Item Reward Lifetime membership in the Silver Fingers Society
Story Item Reward Lifetime membership in the Silver Fingers Society
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Rhythm-Maker’s Drum +2 | Rare | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Wondrous Item, varies (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum’s rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn. RARITY BONUS Uncommon +1 Rare +2 Very Rare +3 | |||||
| ☐ Spell Scroll of Charm Person x2 | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | |||||
| ☐ Spell Scroll: Cure Wounds | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. | |||||
| ☐ Spell Scroll: False Life | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. | |||||
| ☐ Spell Scroll: Detect Magic x2 | Common | DDHC-KGV-08 - Vidorant's Vault | true | ||
| For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | |||||
| ☐ Spell Scroll: Identify x4 | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. * - (a pearl worth at least 100 gp and an owl feather) | |||||
| ☐ Spell Scroll: Invisibility | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. * - (an eyelash encased in gum arabic) | |||||
| ☐ Spell Scroll: Lesser Restoration x2 | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. | |||||
| ☐ Spell Scroll: Sequester | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage. * - (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) | |||||
| ☐ Spell Scroll: Nondetection | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors. * - (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) | |||||