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Adventure Title
DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2]
Session
1
Date Played
2024-11-02 17:45:00 UTC
Levels Gained
GP +/-
710
Downtime +/-
10.0
Location Played
Online
DM Name
DM Kuta
DM DCI Number
DCI 7714
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Tentacle Rod Rare DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] true
Tentacle Rod Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
☐ Gloves of Swimming and Climbing Uncommon DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] true
Gloves of Swimming and Climbing Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.