Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Spell Scroll: Cure Wounds
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
☐ Cloak of Protection
uncommon
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor)
Show
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak.
☐ Wand of Magic Detection
uncommon
DDEX1-2 Secrets of Sokol Keep
DDEX1-2 Secrets of Sokol Keep
Show
Notes:
Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
☐ Amulet of Proof Against Detection and Location
uncommon
DDAL09-01 Escape from Elturgard
DDAL09-01 Escape from Elturgard
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
☐ Spell Scroll: False Life
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
☐ Gloves of Swimming and Climbing
uncommon
DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2]
DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2]
Show
Notes:
Gloves of Swimming and Climbing
Wondrous Item, uncommon (requires attunement)
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
☐ Bag of Holding
uncommon
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Spell Scroll: Identify x4
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
- - (a pearl worth at least 100 gp and an owl feather)
☐ Spell Scroll of Fireball
uncommon
CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
Show
☐ Rod of the Pact Keeper +1
uncommon
SJA-04 Behold... H'Catha!
SJA-04 Behold... H'Catha!
Show
☐ Potion of Greater Healing
uncommon
SJ-DC-DWR-01 Dohwar Heist
SJ-DC-DWR-01 Dohwar Heist
Show
Notes:
Potion, uncommon
You regain 4d4 + 4 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
☐ Wildspace Orrery
uncommon
LOX: Episode 3 - Living on the Edge
LOX: Episode 3 - Living on the Edge
Show
Notes:
Wondrous Item, Uncommon
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.
☐ Psi Crystal
uncommon
Trade Log
Show
Notes:
Wonderous Item, uncommon (requires attunement)
This crystal grants you telepathy for as long as you remain attuned to it. Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with you for you to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages, but it cannot initiate or terminate a telepathic conversation. You don’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two connected creatures are no longer within range of each other or if you contact a different creature within range. You can initiate or terminate a telepathic conversation without using an action, but while you are incapacitated you cannot initiate telepathic contact, and any current contact is terminated. If you are within the area of an antimagic field or in any other location where magic doesn’t function, you can’t send or receive telepathic messages. The crystal glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy. If your intelligence score is 3-7, the range of telepathy is 15 ft and it gives dim light out to a range of 5 ft, an Int score of 8-11 has a range of telepathy of 30 ft and gives bright light in a 5 ft radius and dim light for an additional 5 ft, an Int score of 12-15 has a range of telepathy of 60 ft and bright light in a 10 ft radius with dim light for an additional 10 ft, and an Int score of 16 or higher has a range of telepathy for 120 ft and sheds bright light in a 15 ft radius with dim light for an additional 15 ft.
☐ Potion of Greater Healing
uncommon
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
☐ Spell Scroll: Sequester
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
- - (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
☐ Spell Scroll: Nondetection
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
- - (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
☐ Scroll of Dispel Magic
uncommon
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
☐ Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Notes: Sense: Darkvision, Detection, Eyewear
☐ Shortsword +2
rare
Season 12a Repeatable Reward (CCC-SFBAY-01-01)
Trade Log
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spell Scroll: Cure Wounds | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. |
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| ☐ Cloak of Protection | uncommon | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. |
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| ☐ Wand of Magic Detection | uncommon | DDEX1-2 Secrets of Sokol Keep | DDEX1-2 Secrets of Sokol Keep | Show | ||
|
Notes:
Wand, uncommon |
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| ☐ Amulet of Proof Against Detection and Location | uncommon | DDAL09-01 Escape from Elturgard | DDAL09-01 Escape from Elturgard | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
| ☐ Spell Scroll: False Life | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. |
||||||
| ☐ Gloves of Swimming and Climbing | uncommon | DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] | DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] | Show | ||
|
Notes:
Gloves of Swimming and Climbing While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
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| ☐ Bag of Holding | uncommon | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| ☐ Spell Scroll: Identify x4 | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
|
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| ☐ Spell Scroll of Fireball | uncommon | CCC-GLIP-01-02 Beneath Glip Dak | CCC-GLIP-01-02 Beneath Glip Dak | Show | ||
| ☐ Rod of the Pact Keeper +1 | uncommon | SJA-04 Behold... H'Catha! | SJA-04 Behold... H'Catha! | Show | ||
| ☐ Potion of Greater Healing | uncommon | SJ-DC-DWR-01 Dohwar Heist | SJ-DC-DWR-01 Dohwar Heist | Show | ||
|
Notes:
Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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| ☐ Wildspace Orrery | uncommon | LOX: Episode 3 - Living on the Edge | LOX: Episode 3 - Living on the Edge | Show | ||
|
Notes:
Wondrous Item, Uncommon Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location. |
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| ☐ Psi Crystal | uncommon | Trade Log | Show | |||
|
Notes:
Wonderous Item, uncommon (requires attunement) |
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| ☐ Potion of Greater Healing | uncommon | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
| ☐ Spell Scroll: Sequester | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
|
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| ☐ Spell Scroll: Nondetection | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
|
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| ☐ Scroll of Dispel Magic | uncommon | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
|
Notes:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used. |
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| ☐ Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
||||||
| ☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
|
Notes:
Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Notes: Sense: Darkvision, Detection, Eyewear |
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| ☐ Shortsword +2 | rare | Season 12a Repeatable Reward (CCC-SFBAY-01-01) | Trade Log | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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