Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Wand of Web common LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
Notes:

Flavor: Wand is made of twisted strands of dried Ettercap silk. It remains sticky to the touch no matter how it is cleaned.

☐ Wand of Entangle uncommon DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Vial of Anti-Toxin X2 common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Trident of Fish Command uncommon CCC-WWC-02 Dark Waters of Hate Trade Log Show
Notes:

Weapon (trident), uncommon (requires attunement)
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ SmokePowder uncommon Trade Log Show
Notes:

SMOKEPOWDER Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.

☐ Shatterspike uncommon DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Buff, Combat, Versatile

☐ Shadowneedle (Unbreakable Arrow) common CCC-TRI-26 ROSE1-1 Touch the Stars CCC-TRI-26 ROSE1-1 Touch the Stars Show
Notes:

This arrow can’t be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

☐ Scroll of Faerie Fire common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Scroll of Expeditious Retreat common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Scroll of Cure Wounds (2nd level) uncommon DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Scroll of Cause Fear common CCC-TRI-26 ROSE1-1 Touch the Stars CCC-TRI-26 ROSE1-1 Touch the Stars Show
☐ Saddle of the Cavalier uncommon Service Hours Awarded Show
Notes:

Wondrous Item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Notes: Can't be Dismounted Against Your Will, Movement, Warding

☐ Quaal's Feather Token (Tree) common DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Wondrous Item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.

ROLL TABLE TO VTT
d100 Feather Token
01-20 Anchor
21-35 Bird
36-50 Fan
51-65 Swan Boat
66-90 Tree
91-00 Whip
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.

☐ Potion of Healing x2 common DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Potion of Healing common CCC-WWC-01 In the Face of Fear CCC-WWC-01 In the Face of Fear Show
☐ Potion of Healing common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Potion of Healing common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
☐ Potion of Healing common LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
☐ Potion of Healing common CCC-TRI-26 ROSE1-1 Touch the Stars CCC-TRI-26 ROSE1-1 Touch the Stars Show
☐ Potion of Greater Healing uncommon DC-SAC-07 Haunting in Gloomwood Cemetary DC-SAC-07 Haunting in Gloomwood Cemetary Show
Notes:

Potion, uncommon