Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Spellwrought Tattoo of Clairvoyance
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Spellwrought Tattoo of Clairvoyance
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
3rd Uncommon +4 15 +7
Clairvoyance
3rd level Divination
Casting Time: 10 minutes
Range: 1 mile
Components: V S M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Sorcerer, Wizard
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
☐ Warrior's Passkey (Barthounar)
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Wondrous Item, rare (requires attunement)
Inscribed in the side of this silver key are Dethek Runes that say “Barthounar,” which is Dwarvish for “thunder slash.” When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud “knock” sound of the spell
This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key.
Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form.
If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form.
☐ Dwarven Smoldering Armor (Plate)
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Dwarven Smoldering Armor
Armor (Any Heavy, Medium, or Light), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
☐ Spellwrought Tattoo of Locate Object
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
2nd Uncommon +3 13 +5
Locate Object
2nd level Divination
Casting Time: Action
Range: Self
Components: V S M (a forked twig)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
☐ Dragon Scale Mail (Red Dragon Scale Mail)
very_rare
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold
☐ Scroll of Mass Cure Wounds
uncommon
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
☐ Potion of Greater Healing
uncommon
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20
☐ Pipe of Smoke Monsters
common
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
PIPE OF SMOKE MONSTERS
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
☐ Bloodwell Vial +3
very_rare
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
GREATER FEY PACT: MAESTRO’S POWER
(+3 BLOODWELL VIAL)
Wondrous item, very rare (requires attunement by a sorcerer)
This crystal vial is filled with bright red liquid and can't be opened while your attunement to it lasts. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Owning this vial grants you a tiny portion of control as a
guardian of Sersa. The level of the red liquid inside indicates if all is well with Maestro’s guardianship.
☐ Boots of Speed with Waterborne Trait
rare
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
BOOTS OF SPEED
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long
rest.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
☐ Nature's Mantle
uncommon
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
Notes:
Wondrous item, Uncommon (req. attunement from Druid or Ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Flavor: This particular cloak is made of layers of moss.
Minor Property: Sentinel. This item glows faintly when a dragon is within 120 feet of it.
☐ Potion of Resistance (Poison)
uncommon
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
☐ Talking Doll
common
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
Notes:
Wondrous item, Common (req. attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase.
You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place.
Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property.
☐ Spell Scroll: Speak with Plants (3rd)
uncommon
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
☐ Potion of Greater Healing
uncommon
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
☐ Potion of Healing
uncommon
WBW-DC-ROOK-1-2 Rise of the Everplume
WBW-DC-ROOK-1-2 Rise of the Everplume
Show
☐ Pearl of Power
uncommon
WBW-DC-ROOK-1-2 Rise of the Everplume
WBW-DC-ROOK-1-2 Rise of the Everplume
Show
Notes:
Requires Attunement by a Spellcaster
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spellwrought Tattoo of Clairvoyance | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Spellwrought Tattoo of Clairvoyance Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing. A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist. |
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| ☐ Warrior's Passkey (Barthounar) | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) Inscribed in the side of this silver key are Dethek Runes that say “Barthounar,” which is Dwarvish for “thunder slash.” When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud “knock” sound of the spell This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form. If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form. |
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| ☐ Dwarven Smoldering Armor (Plate) | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Dwarven Smoldering Armor This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen. Wisps of harmless, odorless smoke rise from this armor while it is worn. |
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| ☐ Spellwrought Tattoo of Locate Object | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Wondrous Item (tattoo), varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Locate Object Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object. |
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| ☐ Dragon Scale Mail (Red Dragon Scale Mail) | very_rare | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold |
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| ☐ Scroll of Mass Cure Wounds | uncommon | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. |
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| ☐ Potion of Greater Healing | uncommon | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20 |
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| ☐ Pipe of Smoke Monsters | common | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
PIPE OF SMOKE MONSTERS |
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| ☐ Bloodwell Vial +3 | very_rare | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
GREATER FEY PACT: MAESTRO’S POWER |
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| ☐ Boots of Speed with Waterborne Trait | rare | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
BOOTS OF SPEED |
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| ☐ Nature's Mantle | uncommon | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
|
Notes:
Wondrous item, Uncommon (req. attunement from Druid or Ranger) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. Flavor: This particular cloak is made of layers of moss. Minor Property: Sentinel. This item glows faintly when a dragon is within 120 feet of it. |
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| ☐ Potion of Resistance (Poison) | uncommon | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
| ☐ Talking Doll | common | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
|
Notes:
Wondrous item, Common (req. attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place. Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property. |
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| ☐ Spell Scroll: Speak with Plants (3rd) | uncommon | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
| ☐ Potion of Greater Healing | uncommon | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
| ☐ Potion of Healing | uncommon | WBW-DC-ROOK-1-2 Rise of the Everplume | WBW-DC-ROOK-1-2 Rise of the Everplume | Show | ||
| ☐ Pearl of Power | uncommon | WBW-DC-ROOK-1-2 Rise of the Everplume | WBW-DC-ROOK-1-2 Rise of the Everplume | Show | ||
|
Notes:
Requires Attunement by a Spellcaster While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn. |
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