Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Spell Scroll of Magic Missile. uncommon DC-PoA-TDG01-07 Rage of the Rime DC-PoA-TDG01-07 Rage of the Rime Show
☐ Spell Scroll of Lesser Restoration uncommon CCC-BMG-13 PHLAN 1-1 Sepulture CCC-BMG-13 PHLAN 1-1 Sepulture Show
Notes:

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

☐ Potion of Greater Healing uncommon CCC-BMG-13 PHLAN 1-1 Sepulture CCC-BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Spell Scroll of Zone of Truth uncommon CCC-BMG-13 PHLAN 1-1 Sepulture CCC-BMG-13 PHLAN 1-1 Sepulture Show
Notes:

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

☐ Antitoxin uncommon CCC-ALMOG-03 TALES03-01 Claws of Fury CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

☐ Scroll of Enhance Ability uncommon CCC-ALMOG-03 TALES03-01 Claws of Fury CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.

Eagle's Splendor. The target has advantage on Charisma checks.

Fox's Cunning. The target has advantage on Intelligence checks.

Owl's Wisdom. The target has advantage on Wisdom checks.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

☐ Scroll of Grasping Vine uncommon CCC-ALMOG-03 TALES03-01 Claws of Fury CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

☐ Spell of Otiluke's Resilient Sphere uncommon DDAL-CGB Cloud Giant's Bargain DDAL-CGB Cloud Giant's Bargain Show
☐ Spell Scroll of Alter Self uncommon DDHC-TYP Tomb of Horrors DDHC-TYP Tomb of Horrors Show
☐ Potion of Clairvoyance uncommon CCC-HATMS02-02 Something Vile This Way Com CCC-HATMS02-02 Something Vile This Way Comes Show
Notes:

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

  • - (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
☐ Potion of Resistance (Radiant) uncommon CCC-HATMS02-02 Something Vile This Way Com CCC-HATMS02-02 Something Vile This Way Comes Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

☐ Potion of Fire Breath uncommon CCC-TRI-06 Haggard Heroes CCC-TRI-06 Haggard Heroes Show
Notes:

Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

☐ Amulet of the Devout +1 uncommon Starting Play at Level 5 Starting Play at Level 5 Show
☐ Potion of Lightning Resistance uncommon DDHC-TYP Tomb of Horrors DDHC-TYP Tomb of Horrors Show
☐ Mithral Armor (Scale) +1 uncommon DC-PoA-TDG01-07 Rage of the Rime DC-PoA-TDG01-07 Rage of the Rime Show
Notes:

(Mithral Hulk-Buster Armor)
Wondrous Item, uncommon.
Dwarven armour created from the infusion
chardalyn and mithral, inspired by the fearsome
bodies of the Star Spawn Hulks.

☐ Shortsword +1 uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

+1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it.
The sword’s purpose is to fight evil. The sword has the following additional properties:

The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished.
A lawful good creature can attune itself to the sword in 1 minute.
While attuned to the weapon, the sword’s wielder can use the sword to cast the crusader’s mantle spell. Once used, this property of the sword can’t be used again until the next dawn.

☐ Potion of Healing x2 uncommon DDHC-CoS Curse of Strahd-Death House DDHC-CoS Curse of Strahd-Death House Show
☐ Greatsword of Vengeance uncommon DDHC-TYP Tomb of Horrors DDHC-TYP Tomb of Horrors Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Applicable Weapons:

Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light

☐ Potion of Healing (x6) uncommon DDHC-TYP Tomb of Horrors DDHC-TYP Tomb of Horrors Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Cloak of Protection, +1 uncommon DDHC-CoS Curse of Strahd-Chapter 2-Durst Manor DDHC-CoS Curse of Strahd-Death House Show