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Adventure Title
CCC-BMG-13 PHLAN 1-1 Sepulture
Session
1
Date Played
2023-02-10 18:02:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
Online
DM Name
DM Rees (Rees#6079)
DM DCI Number
Notes
Story Rewards Characters have the opportunity to earn the following story awards during this adventure. | Barbarian. You have shown a willful disregard for the preservation of knowledge in Mantor’s Library. The librarians remember your callous disregard for the books and you have disadvantage on any ability checks made to convince the librarians to assist you.

Magic Items

Name Rarity Location Table Result Counts?
☐ Miltiades’s Shield Very Rare CCC-BMG-13 PHLAN 1-1 Sepulture true
Armor (shield), very rare This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
☐ Spell Scroll of Zone of Truth Uncommon CCC-BMG-13 PHLAN 1-1 Sepulture true
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
☐ Spell Scroll of Windwall Uncommon CCC-BMG-13 PHLAN 1-1 Sepulture true
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
☐ Spell Scroll of Lesser Restoration Uncommon CCC-BMG-13 PHLAN 1-1 Sepulture true
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
☐ Potion of Greater Healing Uncommon CCC-BMG-13 PHLAN 1-1 Sepulture true
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20