Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Ring of Free Action rare CCC-BMG-MOON13-1 Lure of the Reefs CCC-BMG-MOON13-1 Lure of the Reefs Show
Notes:

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

☐ Quaal's Feather Token (Tree) rare DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Wondrous Item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.

d100 Feather Token
01-20 Anchor
21-35 Bird
36-50 Fan
51-65 Swan Boat
66-90 Tree
91-00 Whip
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.

Notes: Creation, Summoning, Damage, Control, Movement, Utility, Exploration, Combat, Consumable

☐ Potion of Vitality common DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
Notes:

Potion of Vitality
Potion, Very Rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

☐ Potion of Superior Healing rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show
☐ Potion of Superior Healing common DDAL-DRW-17 Expedition to the Supreme Forge DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Superior Healing rare CCC-BMG-MOON13-1 Lure of the Reefs CCC-BMG-MOON13-1 Lure of the Reefs Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Superior Healing rare DDAL05-08 Durlag’s Tower DDAL05-08 Durlag’s Tower Show
Notes:

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Speed very_rare DDAL05-08 Durlag’s Tower DDAL05-08 Durlag’s Tower Show
Notes:

Potion, very rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

☐ Potion of Mind Control (Beast) rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, you can cast a dominate beast
spell (save DC 15) before the end of your next turn.
If the target’s initial saving throw fails, the effect lasts for
1 hour (no concentration required). The charmed creature
has disadvantage on new saving throws to break the effect
during this time.

☐ Potion of Invulnerability rare DDAL05-08 Durlag’s Tower DDAL05-08 Durlag’s Tower Show
Notes:

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Invulnerability rare DDAL-DRW-18 Against the Machine DDAL-DRW-18 Against the Machine Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Invisibility very_rare DDEP04 Reclamation of Phlan (T3 BroadSword) DDEP04 Reclamation of Phlan (T3 BroadSword) Show
Notes:

Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

☐ Potion of Heroism common DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Potion, rare
For 1 hour after drinking this potion, you gain 10
temporary hit points that last for 1 hour. For the same
duration, you are under the effect of the bless spell (no
concentration required). This blue potion bubbles and
steams as if boiling.

☐ Potion of Heroism rare DDAL-DRW-18 Against the Machine DDAL-DRW-18 Against the Machine Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

☐ Potion of Healing x2 common DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2

☐ Potion of Healing common DDEX1-1 Defiance in Phlan DDEX1-1 Defiance in Phlan Show
☐ Potion of Greater Healing rare CCC-GHC-BK1-10 The Heart of Shadow CCC-GHC-BK1-10 The Heart of Shadow Show
☐ Potion of Greater Healing rare DDEP-DRW01 Assault on Myth Nantar DDEP-DRW01 Assault on Myth Nantar T3 Show
☐ Potion of Greater Healing rare WBW-DC-DMMC-01 The Solitude of Solace Online WBW-DC-DMMC-01 The Solitude of Solace Online Show
☐ Potion of Greater Healing rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show