Show Log Entry
Adventure Title
DDAL-DRW-18 Against the Machine
DDAL-DRW-18 Against the Machine
Session
1
1
Date Played
2023-03-25 18:00:00 UTC
2023-03-25 18:00:00 UTC
Levels Gained
GP +/-
2583
2583
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Rees
Rees
DM DCI Number
Notes
Story Awards Bond of Fellowship You encountered three Harper agents during your mission (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua | On the Run The Xorvintroth safe house has been compromised and destroyed. You and your Harper allies are on the run as the Red Wizards close in. | Thay Suspects The Red Wizards at Xorvintroth suspect enemy agents have infiltrated the city, and are actively searching for them.
Story Awards Bond of Fellowship You encountered three Harper agents during your mission (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua | On the Run The Xorvintroth safe house has been compromised and destroyed. You and your Harper allies are on the run as the Red Wizards close in. | Thay Suspects The Red Wizards at Xorvintroth suspect enemy agents have infiltrated the city, and are actively searching for them.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Instrument of the Bards (Anstruth Harp) | Very Rare | DDAL-DRW-18 Against the Machine | true | ||
| Wondrous Item, Very Rare (Requires Attunement by a Bard) The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds(5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. | |||||
| ☐ Necklace of Fireballs (9 charges) | Rare | DDAL-DRW-18 Against the Machine | true | ||
| Wondrous Item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
| ☐ Potion of Heroism | Rare | DDAL-DRW-18 Against the Machine | true | ||
| Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. | |||||
| ☐ Potion of Invulnerability | Rare | DDAL-DRW-18 Against the Machine | true | ||
| Potion, rare For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. | |||||
| ☐ Spell Scroll of Cone of Cold | Rare | DDAL-DRW-18 Against the Machine | true | ||
| ☐ Spell Scroll of Silence | Uncommon | DDAL-DRW-18 Against the Machine | true | ||