Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Spell Scroll of Haste uncommon WBW-DC-DMMC-01 The Solitude of Solace Online WBW-DC-DMMC-01 The Solitude of Solace Online Show
☐ Inflict Wounds (2nd level) uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

☐ Scroll of Spider Climb uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

  • - (a drop of bitumen and a spider)
☐ Scroll of Cure Wounds (2nd level) uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

☐ Scroll of Knock uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

☐ Scroll of Command uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

☐ Superior Healing Potions x2 uncommon CCC-STORM-01 The Barrows of Solina CCC-STORM-01 The Barrows of Solina Show
☐ Wand of Entangle uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Shatterspike uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Weapon (longsword), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.

☐ Scroll of Faerie Fire uncommon DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

☐ Spell Scroll of Silence uncommon DDAL-DRW-18 Against the Machine DDAL-DRW-18 Against the Machine Show
☐ Potion of Mind Control (Beast) rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, you can cast a dominate beast
spell (save DC 15) before the end of your next turn.
If the target’s initial saving throw fails, the effect lasts for
1 hour (no concentration required). The charmed creature
has disadvantage on new saving throws to break the effect
during this time.

☐ Elixir of Health rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Elixir of Health
Potion, rare
When you drink this potion, it cures any disease afflicting
you, and it removes the blinded, deafened, paralyzed, and
poisoned conditions. The clear red liquid has tiny bubbles
of light in it.

☐ Crossbow Ammunition, +1 rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
☐ Studded Leather Armor (Mariner's Armor) rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is
reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed
equal to your walking speed. In addition, whenever you
start your turn underwater with 0 hit points, the armor
causes you to rise 60 feet toward the surface. The armor is
decorated with fish and shell motifs.

☐ Amulet of Health rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The
wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is 19 or higher
without it.

☐ Elixir of Health (3 Doses) rare DDIA06-The Yawning Portal-The Sunless Citadel DDIA06-The Yawning Portal-The Sunless Citadel Show
Notes:

Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

☐ Mace of Smiting rare DDAL 10-07 Into Darkness DDAL 10-07 Into Darkness Show
Notes:

Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Spell Scroll of Life Transference rare CCC-GHC-BK03-08 The Archmage's New Robes CCC-GHC-BK03-08 The Archmage's New Robes Show
Notes:

Scroll, uncommon

This scroll contains a single Life Transference spell. A description of spell scrolls can be found in the
Dungeon Master’s Guide.

☐ Potion of Greater Healing rare WBW-DC-DMMC-01 The Solitude of Solace Online WBW-DC-DMMC-01 The Solitude of Solace Online Show