Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Ring of Truth Telling
uncommon
BMG-MOON-MD-10 - Echoes of the Fallen
BMG-MOON-MD-10 - Echoes of the Fallen
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Notes:
Ring, uncommon (requires attunement)
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it appears to possess a consciousness of its own and may withhold its powers until
the following dawn if it senses you speaking falsehoods or engaging in malicious actions. While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.
☐ Ring of the Ram
rare
CCC-TRI-08 NIGHT1-4
CCC-TRI-08 NIGHT1-4
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
☐ Ring of Free Action
rare
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
☐ Quarterstaff +1
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Water Breathing x3
uncommon
CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea
CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea
Show
Notes:
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
☐ Potion of Vitality
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
☐ Potion of Superior Healing
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Superior Healing
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
☐ Potion of Superior Healing
rare
CCC-BWM-003 A Tale of Two Towers
CCC-BWM-003 A Tale of Two Towers
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Potion of Mind Control (Beast)
rare
DRW-09 Vile Bounty
DRW-09 Vile Bounty
Show
Notes:
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.
A potion of mind control produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.
☐ Potion of Invulnerability
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Invulnerability
rare
BMG-MOON-MD-11 - The Curse of Pacts and Passion
BMG-MOON-MD-11 - The Curse of Pacts and Passion
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
☐ Potion of Heroism [R]
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Potion of Heroism
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Heroism
rare
CCC-GAD02-03 Arena of Champions
CCC-GAD02-03 Arena of Champions
Show
☐ Potion of Healing (Greater)
uncommon
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Potion of Healing
common
CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea
CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea
Show
Notes:
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Potion of Growth
uncommon
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Ring of Truth Telling | uncommon | BMG-MOON-MD-10 - Echoes of the Fallen | BMG-MOON-MD-10 - Echoes of the Fallen | Show | ||
|
Notes:
Ring, uncommon (requires attunement) |
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| ☐ Ring of the Ram | rare | CCC-TRI-08 NIGHT1-4 | CCC-TRI-08 NIGHT1-4 | Show | ||
|
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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| ☐ Ring of Free Action | rare | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
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| ☐ Quarterstaff +1 | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Water Breathing x3 | uncommon | CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea | CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea | Show | ||
|
Notes:
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |
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| ☐ Potion of Vitality | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. |
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| ☐ Potion of Superior Healing | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Superior Healing | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Superior Healing | rare | CCC-BWM-003 A Tale of Two Towers | CCC-BWM-003 A Tale of Two Towers | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Potion of Mind Control (Beast) | rare | DRW-09 Vile Bounty | DRW-09 Vile Bounty | Show | ||
|
Notes:
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted. A potion of mind control produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. |
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| ☐ Potion of Invulnerability | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Invulnerability | rare | BMG-MOON-MD-11 - The Curse of Pacts and Passion | BMG-MOON-MD-11 - The Curse of Pacts and Passion | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Heroism [R] | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Potion of Heroism | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Heroism | rare | CCC-GAD02-03 Arena of Champions | CCC-GAD02-03 Arena of Champions | Show | ||
| ☐ Potion of Healing (Greater) | uncommon | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing |
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| ☐ Potion of Healing | common | CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea | CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea | Show | ||
|
Notes:
Potion of … Rarity HP Regained |
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| ☐ Potion of Growth | uncommon | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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