Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Ring of Truth Telling uncommon BMG-MOON-MD-10 - Echoes of the Fallen BMG-MOON-MD-10 - Echoes of the Fallen Show
Notes:

Ring, uncommon (requires attunement)
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it appears to possess a consciousness of its own and may withhold its powers until
the following dawn if it senses you speaking falsehoods or engaging in malicious actions. While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.

☐ Ring of the Ram rare CCC-TRI-08 NIGHT1-4 CCC-TRI-08 NIGHT1-4 Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

☐ Ring of Free Action rare WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Ring, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

☐ Quarterstaff +1 uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Potion of Water Breathing x3 uncommon CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea Show
Notes:

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

☐ Potion of Vitality rare CCC-ROZK-01-02 Zhentarim's Lament CCC-ROZK-01-02 Zhentarim's Lament Show
Notes:

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

☐ Potion of Superior Healing rare DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Potion of Superior Healing rare FR-DC-QLA-01 Mel's Pit FR-DC-QLA-01 Mel's Pit Show
Notes:

Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.

☐ Potion of Superior Healing rare CCC-BWM-003 A Tale of Two Towers CCC-BWM-003 A Tale of Two Towers Show
☐ Potion of Superior Healing rare DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Potion of Superior Healing rare DDEX3-16 Assault on Maerimydra (Part 2) DDEX3-16 Assault on Maerimydra (Part 2) Show
☐ Potion of Mind Control (Beast) rare DRW-09 Vile Bounty DRW-09 Vile Bounty Show
Notes:

When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.

A potion of mind control produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

☐ Potion of Invulnerability rare DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Potion of Invulnerability rare BMG-MOON-MD-11 - The Curse of Pacts and Passion BMG-MOON-MD-11 - The Curse of Pacts and Passion Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Heroism [R] rare DDEX3-16 Assault on Maerimydra (Part 2) DDEX3-16 Assault on Maerimydra (Part 2) Show
☐ Potion of Heroism rare DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Potion of Heroism rare CCC-GAD02-03 Arena of Champions CCC-GAD02-03 Arena of Champions Show
☐ Potion of Healing (Greater) uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, common

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Healing common CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea Show
Notes:

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Growth uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.