Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Ioun Stone of Regeneration legendary DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
Notes:

Display Item on VTT

Wondrous Item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

☐ Mantle of Spell Resistance rare Icewind Dale: Rime of the Frostmaiden 6 Caves of Hunger Service Rewards Applied Show
☐ Mariner's Armor (Studded Leather) uncommon DRW-09 Vile Bounty DRW-09 Vile Bounty Show
Notes:

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Mind Crystal (Quickened) common FR-DC-LIGA-03 - Doom Reborn FR-DC-LIGA-03 - Doom Reborn Show
Notes:

Wondrous Item, Common

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Quickened. You change the spell's casting time to 1 bonus action for this casting.

This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218.

☐ Mystra’s Blessing of Magic Resistance very_rare FR-DC-LIGA-03 - Doom Reborn FR-DC-LIGA-03 - Doom Reborn Show
Notes:

Mystra’s Blessing of Magic Resistance
You have advantage on saving throws against spells and other magical effects.

☐ Mystra’s Robe of Stars common FR-DC-LIGA-03 - Doom Reborn FR-DC-LIGA-03 - Doom Reborn Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

This item is found in the Dungeon Master’s Guide, pg. 194.

Harmonious. Attuning to this item takes only 1 minute.

This black velvety robe has Mystra’s symbol on the back.

☐ Pearl of Power uncommon DRW-13 The Night Thieves DRW-13 The Night Thieves Show
Notes:

This large freshwater pearl is set into a golden button.

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can’t be used again until the next dawn.

☐ Portable Hole rare CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea Show
Notes:

Wondrous Item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Potion of Fire Breath uncommon CCC-BWM-003 A Tale of Two Towers CCC-BWM-003 A Tale of Two Towers Show
☐ Potion of Fire Giant Strength rare CCC-GAD02-03 Arena of Champions CCC-GAD02-03 Arena of Champions Show
☐ Potion of Fire Resistance rare FR-DC-LIGA-01 - Wyrmwell Flame FR-DC-LIGA-01 - Wyrmwell Flame Show
Notes:

When you drink this potion, you gain resistance to fire damage for 1 hour.

☐ Potion of Flying very_rare DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
Notes:

Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

☐ Potion of Flying very_rare DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Potion of Gaseous Form rare FR-DC-QLA-01 Mel's Pit FR-DC-QLA-01 Mel's Pit Show
Notes:

Potion, rare
When you drink this potion, you gain the effect of the
gaseous form spell for 1 hour (no concentration
required) or until you end the effect as a bonus action.
This potion's container seems to hold fog that moves
and pours like water

☐ Potion of Greater Healing uncommon DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Potion of Greater Healing uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Potion of Greater Healing uncommon DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
☐ Potion of Growth uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

☐ Potion of Healing common CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea Show
Notes:

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Healing (Greater) uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, common

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20