Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ +1 Battleaxe
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ +1 longbow
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ +1 Ring of Protection
rare
Renown Item
Renown Items: +1 Wand of the War Mage; +1 Ring of Protection
Show
☐ +1 Shield
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ +1 Wand of the War Mage
uncommon
Renown Item
Renown Items: +1 Wand of the War Mage; +1 Ring of Protection
Show
☐ +1 Warhammer
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Animated Shield
common
DDEP05-02 The Ark of the Mountains (Tier 3)
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
☐ Araelathila (Elven Thrower)
very_rare
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a Elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Arrow Catching Shield
rare
Trade Log
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Arrow-Catching Shield
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3)
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Arrow of Giant Slaying
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Arrows +1 (20)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Bag of Holding
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Bag of Holding
uncommon
DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme
DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme
Show
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
☐ Bag of Tricks (Rust)
uncommon
CCC-BMG-MOON15-3 Fallen Wonder
CCC-BMG-MOON15-3 Fallen Wonder
Show
Notes:
Bag of Tricks (Rust)
Wondrous item, uncommon
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag,
however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When
the object lands, it transforms into a creature you determine by rolling a d8 and consulting the
table that corresponds to the bag's color. Thecreature vanishes at the next dawn or when it is
reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Roll 1d8: 1-Rat. 2-Owl. 3-Mastiff. 4-Goat. 5- Giant Goat. 6-Giant Boar. 7-Lion. 8-Brown Bear.
This simple bag made from rust cloth is embroidered with silken threads, showcasing
the insignia of a wizard long forgotten. Though it appears to be empty, a keen ear held near the
drawstring reveals the soft murmur of creatures within. This item is found in the Dungeon Master’s
Guide.
☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
☐ Bloodwell Vial +3
very_rare
DDHC-KGV 13 Fire and Darkness
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial’s rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Bolt of Blinding
very_rare
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
A bolt of blinding, which casts blindness/deafness to blind on a target hit with the bolt, as well as up to two other targets within 30 feet of that target,
☐ Bolt of Holding
very_rare
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
which casts hold person on a target hit with the bolt, as well as up to two other targets within 30 feet of that target
☐ Boots of Elvenkind
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ +1 Battleaxe | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ +1 longbow | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ +1 Ring of Protection | rare | Renown Item | Renown Items: +1 Wand of the War Mage; +1 Ring of Protection | Show | ||
| ☐ +1 Shield | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ +1 Wand of the War Mage | uncommon | Renown Item | Renown Items: +1 Wand of the War Mage; +1 Ring of Protection | Show | ||
| ☐ +1 Warhammer | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| Animated Shield | common | DDEP05-02 The Ark of the Mountains (Tier 3) | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | ||
| ☐ Araelathila (Elven Thrower) | very_rare | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
Weapon (spear), very rare (requires attunement by a Elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
||||||
| ☐ Arrow Catching Shield | rare | Trade Log | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Arrow-Catching Shield | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) | Show | ||
|
Notes:
Armor (shield), rare (requires attunement) A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Arrow of Giant Slaying | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Arrows +1 (20) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Bag of Holding | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Bag of Holding | uncommon | DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme | DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme | Show | ||
|
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Notes: Utility, Container |
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| ☐ Bag of Tricks (Rust) | uncommon | CCC-BMG-MOON15-3 Fallen Wonder | CCC-BMG-MOON15-3 Fallen Wonder | Show | ||
|
Notes:
Bag of Tricks (Rust) Roll 1d8: 1-Rat. 2-Owl. 3-Mastiff. 4-Goat. 5- Giant Goat. 6-Giant Boar. 7-Lion. 8-Brown Bear. |
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| ☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
||||||
| ☐ Bloodwell Vial +3 | very_rare | DDHC-KGV 13 Fire and Darkness | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a sorcerer) In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Bolt of Blinding | very_rare | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
A bolt of blinding, which casts blindness/deafness to blind on a target hit with the bolt, as well as up to two other targets within 30 feet of that target, |
||||||
| ☐ Bolt of Holding | very_rare | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
which casts hold person on a target hit with the bolt, as well as up to two other targets within 30 feet of that target |
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| ☐ Boots of Elvenkind | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon |
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