Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Scroll of Prestidigitation common Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Power Word Stun rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Power Word Stun common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Power Word Kill very_rare Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Move Earth-Scribed into Spellbook very_rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Notes:

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

  • - (an iron blade and a small bag containing a mixture of soils--clay, loam, and sand)
☐ Scroll of Mind Blank uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Meteor Swarm very_rare Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Healing Word uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Detect Magic uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Darkness common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Crown of Stars rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Comprehend Languages uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll Cure Wounds (4th Level) common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Rod of the Pact Keeper, +3 very_rare DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) Show
Notes:

Rod, varies (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.

In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Robe of Scintillating Colors very_rare DDHC-CM-Sarah of Yellowcrest Manor DDHC-CM-Sarah of Yellowcrest Manor Show
Notes:

Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

Notes: Stunned, Control, Debuff, Outerwear

Ring of Shooting Stars very_rare DDEP05-02 The Ark of the Mountains (Tier 3) DDEP05-02 The Ark of the Mountains (Tier 3) Show
Notes:

attunement

☐ Ring of Shooting Stars common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Ring of Invisibility legendary Against the Giants-Hall of the Fire Giant King Show
Notes:

Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

☐ Ring of Evasion rare DDAL-DRW-16-Uprising DDAL-DRW-16-Uprising Show
Notes:

Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol
(eight orbs spiraling around an arcane starburst) carved
into a jasper gem. The ring can only be destroyed by a
moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended
charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend
1 of its charges to succeed on that saving throw instead.

☐ Radiance (Wand of the War Mage +1) unique DDHC-CandleKeep Mysteries-The Price of Beauty DDHC-CandleKeep Mysteries-The Price of Beauty Show
Notes:

Wand, unknown rarity (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.

While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.

Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat