Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Scroll of Prestidigitation
common
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Power Word Stun
rare
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Power Word Stun
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Power Word Kill
very_rare
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Move Earth-Scribed into Spellbook
very_rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.
Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.
This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.
- - (an iron blade and a small bag containing a mixture of soils--clay, loam, and sand)
☐ Scroll of Mind Blank
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Meteor Swarm
very_rare
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Healing Word
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Detect Magic
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Darkness
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Crown of Stars
rare
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Comprehend Languages
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll Cure Wounds (4th Level)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Rod of the Pact Keeper, +3
very_rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3)
Show
Notes:
Rod, varies (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Robe of Scintillating Colors
very_rare
DDHC-CM-Sarah of Yellowcrest Manor
DDHC-CM-Sarah of Yellowcrest Manor
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Notes: Stunned, Control, Debuff, Outerwear
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains (Tier 3)
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
Notes:
attunement
☐ Ring of Shooting Stars
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Ring of Invisibility
legendary
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
☐ Ring of Evasion
rare
DDAL-DRW-16-Uprising
DDAL-DRW-16-Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol
(eight orbs spiraling around an arcane starburst) carved
into a jasper gem. The ring can only be destroyed by a
moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended
charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend
1 of its charges to succeed on that saving throw instead.
☐ Radiance (Wand of the War Mage +1)
unique
DDHC-CandleKeep Mysteries-The Price of Beauty
DDHC-CandleKeep Mysteries-The Price of Beauty
Show
Notes:
Wand, unknown rarity (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of Prestidigitation | common | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Power Word Stun | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Power Word Stun | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Power Word Kill | very_rare | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Move Earth-Scribed into Spellbook | very_rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
|
Notes:
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement. This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.
|
||||||
| ☐ Scroll of Mind Blank | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Meteor Swarm | very_rare | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Healing Word | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Detect Magic | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Darkness | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Crown of Stars | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Comprehend Languages | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll Cure Wounds (4th Level) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Rod of the Pact Keeper, +3 | very_rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 3) | Show | ||
|
Notes:
Rod, varies (requires attunement by a Warlock) In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. RARITY BONUS |
||||||
| ☐ Robe of Scintillating Colors | very_rare | DDHC-CM-Sarah of Yellowcrest Manor | DDHC-CM-Sarah of Yellowcrest Manor | Show | ||
|
Notes:
Wondrous Item, very rare (requires attunement) Notes: Stunned, Control, Debuff, Outerwear |
||||||
| Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains (Tier 3) | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | ||
|
Notes:
attunement |
||||||
| ☐ Ring of Shooting Stars | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Ring of Invisibility | legendary | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Ring, legendary (requires attunement) |
||||||
| ☐ Ring of Evasion | rare | DDAL-DRW-16-Uprising | DDAL-DRW-16-Uprising | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) |
||||||
| ☐ Radiance (Wand of the War Mage +1) | unique | DDHC-CandleKeep Mysteries-The Price of Beauty | DDHC-CandleKeep Mysteries-The Price of Beauty | Show | ||
|
Notes:
Wand, unknown rarity (requires attunement by a Spellcaster) While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat |
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