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Adventure Title
DDAL-DRW-11 Shadows in the Stacks
Session
1
Date Played
2022-02-10 21:06:00 UTC
Levels Gained
1
GP +/-
800
Downtime +/-
10.0
Location Played
Online
DM Name
Johnny Smith
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Mantle of Spell Resistance Rare DDAL-DRW-11 Shadows in the Stacks true
Wondrous item, rare (requires attunement) This cloak is wrought from cloth as dark as a starless night sky. You have advantage on saving throws against spells while you wear this cloak.
☐ Amulet of the Devout +2 Rare DDAL-DRW-11 Shadows in the Stacks true
Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
☐ Spell Scroll of Mending Common DDAL-DRW-11 Shadows in the Stacks true
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. * - (two lodestones)
☐ Scroll of Move Earth-Scribed into Spellbook Very Rare DDAL-DRW-11 Shadows in the Stacks true
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement. This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it. * - (an iron blade and a small bag containing a mixture of soils--clay, loam, and sand)