Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Scroll of Protection (Lycanthropes).
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Mace +2
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Made of a Strange black metal
☐ Chest of Preserving
common
DC-POA-PND-4 Eateat Go Home
DC-POA-PND-4 Eateat Go Home
Show
Notes:
Wondrous Item, common
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
The chest is made of a metal that has been painted avocado green.
This item is found in Waterdeep: Dungeon of the Mad Mage.
☐ Moon-touched greatsword (common)
common
DDAL-DRW-17-Expedition to the Supreme Forge
DDAL-DRW-17-Expedition to the Supreme Forge
Show
Notes:
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Applicable Weapons:
Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light
Notes: Utility, Heavy, Two-Handed
☐ Potion of Heroism
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of mind control (fire giant)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Sword of Vengeance
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
☐ Spell Scroll of Gate
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Arrows +1 (20)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Boots of Elvenkind
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Healing
common
Against the Giants-Hall of the Fire Giant King
Show
☐ Mage's Spellbook
common
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Show
Notes:
This hardcover tome with a glossy cover has several sections of pages that have separated from the
binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on
the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere*
5th level: cone of cold, control winds*
☐ Scroll of Prestidigitation
common
Against the Giants-Hall of the Fire Giant King
Show
☐ Greataxe +2
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Spell Scroll of Mending
common
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
- - (two lodestones)
☐ Scroll of Symbol
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll Cure Wounds (4th Level)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Zone of Truth
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Spell Scroll of Summon Undead
common
DDAL-DRW-16-Uprising
DDAL-DRW-16-Uprising
Show
Notes:
Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level
than you can normally cast, you must make an ability check
using your spellcasting ability to determine whether you
cast it successfully. The DC equals 10 + the spell’s level. On
a failed check, the spell disappears from the scroll with no
other effect.
☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of Protection (Lycanthropes). | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Mace +2 | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Made of a Strange black metal |
||||||
| ☐ Chest of Preserving | common | DC-POA-PND-4 Eateat Go Home | DC-POA-PND-4 Eateat Go Home | Show | ||
|
Notes:
Wondrous Item, common |
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| ☐ Moon-touched greatsword (common) | common | DDAL-DRW-17-Expedition to the Supreme Forge | DDAL-DRW-17-Expedition to the Supreme Forge | Show | ||
|
Notes:
Weapon (any sword), common Applicable Weapons: Name Type Damage Properties Notes: Utility, Heavy, Two-Handed |
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| ☐ Potion of Heroism | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of mind control (fire giant) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Sword of Vengeance | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
| ☐ Spell Scroll of Gate | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Arrows +1 (20) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Boots of Elvenkind | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Healing | common | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Mage's Spellbook | common | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | Show | ||
|
Notes:
This hardcover tome with a glossy cover has several sections of pages that have separated from the 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield |
||||||
| ☐ Scroll of Prestidigitation | common | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Greataxe +2 | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Spell Scroll of Mending | common | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
|
Notes:
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
|
||||||
| ☐ Scroll of Symbol | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll Cure Wounds (4th Level) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Zone of Truth | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Spell Scroll of Summon Undead | common | DDAL-DRW-16-Uprising | DDAL-DRW-16-Uprising | Show | ||
|
Notes:
Scroll, Uncommon |
||||||
| ☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
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