Show Log Entry
Adventure Title
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Session
1
1
Date Played
2022-04-30 16:13:00 UTC
2022-04-30 16:13:00 UTC
Levels Gained
GP +/-
1200
1200
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Zardak
Zardak
DM DCI Number
Notes
*To Wear the Cloak* If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Benefits of Membership Benefits are cumulative. Characters join the Cloaks at Rank 0. • Rank 0: The character is permitted to cast 1st- through 3rdlevel arcane spells in Mulmaster, and any previous order of banishment issued against the character is rescinded. • Rank 1: The character can receive spellcasting services for themself only at the Tower of Mysteries, as if they had the Shelter of the Faithful background feature. If the character already has this feature, the services are extended to the character’s allies as well, even though they wouldn’t normally be permitted entry. • Rank 2: The character is permitted to cast 4th- and 5th-level arcane spells in Mulmaster. • Rank 3: The character may obtain one spell scroll of a 1stlevel spell from the Player’s Handbook which appears on the character’s spell list, to be used during the adventure. This choice may be made before the start of the adventure or, if the player desires, during the adventure if it takes place in Mulmaster. If the scroll isn’t used during the adventure, it must be returned. If the character doesn’t use the spell during the adventure and is capable of copying it into a spellbook, a ritual book, or a Book of Shadows, the character may do so. The character may not give this scroll to another character. • Rank 4: The character is permitted to cast 6th-level arcane spells in Mulmaster. • Rank 5: The character’s lifestyle costs in Mulmaster are reduced by 1 gp × half their rank (rounded down). • Rank 6: The character is permitted to cast 7th-level arcane spells in Mulmaster. • Rank 7: As rank 3, but the character may obtain a spell scroll containing a 1st- or 2nd-level spell. • Rank 8: The character permitted to cast 8th-level arcane spells in Mulmaster. • Rank 9: As rank 3, but the character may obtain a spell scroll containing a 1st-, 2nd-, or 3rd-level spell. • Rank 10: The character is permitted to cast 9th-level arcane spells in Mulmaster. *Favor of Boddynock Glitterstone* Having spenttime in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) nearthe Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/orwing wear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame,and/or the Howling Hatred.
*To Wear the Cloak* If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Benefits of Membership Benefits are cumulative. Characters join the Cloaks at Rank 0. • Rank 0: The character is permitted to cast 1st- through 3rdlevel arcane spells in Mulmaster, and any previous order of banishment issued against the character is rescinded. • Rank 1: The character can receive spellcasting services for themself only at the Tower of Mysteries, as if they had the Shelter of the Faithful background feature. If the character already has this feature, the services are extended to the character’s allies as well, even though they wouldn’t normally be permitted entry. • Rank 2: The character is permitted to cast 4th- and 5th-level arcane spells in Mulmaster. • Rank 3: The character may obtain one spell scroll of a 1stlevel spell from the Player’s Handbook which appears on the character’s spell list, to be used during the adventure. This choice may be made before the start of the adventure or, if the player desires, during the adventure if it takes place in Mulmaster. If the scroll isn’t used during the adventure, it must be returned. If the character doesn’t use the spell during the adventure and is capable of copying it into a spellbook, a ritual book, or a Book of Shadows, the character may do so. The character may not give this scroll to another character. • Rank 4: The character is permitted to cast 6th-level arcane spells in Mulmaster. • Rank 5: The character’s lifestyle costs in Mulmaster are reduced by 1 gp × half their rank (rounded down). • Rank 6: The character is permitted to cast 7th-level arcane spells in Mulmaster. • Rank 7: As rank 3, but the character may obtain a spell scroll containing a 1st- or 2nd-level spell. • Rank 8: The character permitted to cast 8th-level arcane spells in Mulmaster. • Rank 9: As rank 3, but the character may obtain a spell scroll containing a 1st-, 2nd-, or 3rd-level spell. • Rank 10: The character is permitted to cast 9th-level arcane spells in Mulmaster. *Favor of Boddynock Glitterstone* Having spenttime in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) nearthe Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/orwing wear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame,and/or the Howling Hatred.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Manual of Bodily Health | Very Rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | true | ||
| Wondrous Item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
| ☐ Mage's Spellbook | Common | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | true | ||
| This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements*, detect magic, earth tremor*, mage armor, magic missile, shield 2nd level: earthbind*, pyrotechnics*, misty step, skywrite*, suggestion 3rd level: counterspell, erupting earth*, fireball, flame arrows*, fly 4th level: elemental bane*, greater invisibility, ice storm, watery sphere* 5th level: cone of cold, control winds* | |||||