Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Staff of Power very_rare DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors Trade Log Show
Notes:

Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

☐ Sapphire Buckler common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the
influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also,
when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.

☐ Spell Scroll of Daylight common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

☐ Ascendant Gem Dragon-Touched Focus legendary DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

ASCENDANT GEM DRAGON-TOUCHED FOCUS
Wondrous Item, Legendary (Requires Attunement by a
Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:
 You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
 Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can
see within 15 feet of you.
 While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
 When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were
cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

☐ Knave's Eye Patch very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Potion of Mind Control (Monster) very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Potion of Giant Size very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Ioun Stone of Mastery legendary DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Cloak of Arachnida very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Potion of Vitality very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Ring of Protection rare Faction Item Faction Item: Ring of Protection Show
☐ Cloak of Protection +1 common Fai Chen FGPUG: Fai Chen Faire Show
☐ +1 wand of the war mage common Renown Item Renown Item: +1 Wand of the War Mage Show