Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Heward’s Handy Spice Pouch common Inherited Malevolence-Common Magic Item Inherited Malevolence-Common Magic Item Show
Notes:

Inherited Malevolence-Common Magic Item

☐ Flute of Scribing (Instrument of Scribing) common CCC-BWM-07-02 The Beast Within CCC-BWM-07-02 The Beast Within Show
Notes:

Wondrous item, common (requires attunement)
This flute has 3 charges. While you are playing it, you can use an action to expend 1 charge from the flute and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The flute regains all expended charges daily at dwan.
This item can be found in Xanathar’s Guide to Everything.

☐ Wakened Dragon-Touched Focus (Chromatic) common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous Item, very rare (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.

While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.

Chromatic. Hold monster, Rime’s binding ice

☐ Potion of Mind Reading common TTYP-White Plume Mountain TTYP-White Plume Mountain Show
☐ Mind Crystal (Quickened) common Forgotten Wyrms (Liga-03) Doom.....Reborn! Forgotten Wyrms (Liga-03) Doom.....Reborn! Show
Notes:

Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell's casting time to 1 bonus action for this casting. This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218.

☐ Instrument of Illusions common CCC-TAROT-0106 Lies in the Moonlight CCC-TAROT-0106 Lies in the Moonlight Show
Notes:

Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.

☐ Hat of Wizardry common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

☐ Potion of Storm Giant Strength common DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Potion of Healing common DDAL04-03 The Executioner DDAL04-03 The Executioner Show
Notes:

Potion, common
A description of this item can be found in the
Dungeon Master's Guide.

☐ Elminster’s Hat of Wizardry common Forgotten Wyrms (Liga-03) Doom.....Reborn! Forgotten Wyrms (Liga-03) Doom.....Reborn! Show
Notes:

Elminster’s Hat of Wizardry Wondrous Item, Common (Requires Attunement by a Wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: · You can use the hat as a spellcasting focus for your wizard spells. · You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar's Guide to Everything, pg. 137. This red conical hat is very worn.

☐ Potion of Mind Control (Fire Giant) common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Spell Scroll of Tidal Wave common DDEP02 Mulmaster Undone (Tier 2: Water) DDEP02 Mulmaster Undone (Tier 2: Water) Show
Notes:

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

  • - (a drop of water)
☐ Spell Scroll of Protection from Good and Evil common DC-POA-PND-5 What Stalks the Night? DC-POA-PND-5 What Stalks the Night? Show
Notes:

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

  • - (holy water or powdered silver and iron, which the spell consumes)
☐ Potion of Heroism common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Flying common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Water Breathing common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Healing common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Morningstar, +2 common DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Potion of Bewitching common CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Wondrous item, common
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. This item is found in Xanathar’s Guide to Everything.