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Adventure Title
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Session
3
3
Date Played
2022-11-22 18:26:00 UTC
2022-11-22 18:26:00 UTC
Levels Gained
GP +/-
12287
12287
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Ian Johnson
Ian Johnson
DM DCI Number
Notes
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Potion of Poison | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |||||
| ☐ Scroll of Protection (lycanthropes) | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Ring of Shooting Stars | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Ring, very rare (requires attunement) While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. | |||||
| ☐ Potion of Diminution | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, rare When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. | |||||
| ☐ Potion of Heroism | Common | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Potion of Flying | Common | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Potion of Water Breathing | Common | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Potion of Healing | Common | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Pipes of the Sewers | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Wondrous Item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. | |||||
| ☐ Tentacle Rod | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. | |||||
| ☐ Spell Scroll of Word of Recall | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Spell Scroll of Gate | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Spell Scroll of Divine Word | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Whip +2 | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Potion of Fire Resistance | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. | |||||
| ☐ Studded leather Armor, +2 | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Brazier of Command Fire Elementals | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Wondrous Item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. | |||||
| ☐ Dragon Slayer (Scimitar) | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Weapon (any sword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Applicable Weapons: Name Type Damage Properties Greatsword Martial Melee 2d6 slashing Heavy, two-handed Longsword Martial Melee 1d8 slashing Versatile (1d10) Rapier Martial Melee 1d8 piercing Finesse Scimitar Martial Melee 1d6 slashing Finesse, light Shortsword Martial Melee 1d6 piercing Finesse, light | |||||
| ☐ Potion of Heroism | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. | |||||
| ☐ Philter of Love | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. | |||||
| ☐ Potion of Growth | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Spell Scroll of Greater Restoration | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Bolt of Holding | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Hand Crossbow +1 | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Shortsword +2 | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Tome of Clear Thought | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Wondrous Item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
| ☐ Staff of Swarming Insects | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. | |||||
| ☐ Potion of Superior Healing x2 | Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. | |||||
| ☐ Potion of Speed x2 | Very Rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| Potion, very rare When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. | |||||
| ☐ Bolt of Vapors | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||
| ☐ Bolt of Blinding | Uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | true | ||