Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Flute of Scribing (Instrument of Scribing)
common
CCC-BWM-07-02 The Beast Within
CCC-BWM-07-02 The Beast Within
Show
Notes:
Wondrous item, common (requires attunement)
This flute has 3 charges. While you are playing it, you can use an action to expend 1 charge from the flute and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The flute regains all expended charges daily at dwan.
This item can be found in Xanathar’s Guide to Everything.
☐ Potion of Heroism
rare
CCC-BWM-07-02 The Beast Within
CCC-BWM-07-02 The Beast Within
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
This item can be found in the Dungeon Master’s Guide.
☐ Daern’s Instant Fortress
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Wondrous Item, rare
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
☐ Potion of Bewitching
common
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Wondrous item, common
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. This item is found in Xanathar’s Guide to Everything.
☐ Potion of Superior Healing
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Potion of Superior Healing
Potion, rare
You regain 8d4+8 hit points when you drink this potion. This item is found in the Dungeon Master’s Guide.
☐ Potion of Heroism
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. This item is found in the Dungeon Master’s Guide.
☐ Fish Suit
very_rare
Service Hours Awarded 12a
Trade Log
Show
Notes:
Wondrous Item, very rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
☐ Armor of Radiant Resistance (Half Plate)
rare
REWARDS LIST: SEASON OF SPELLJAMMING
Trade Log
Show
Notes:
Applicable Armor:
Name Type AC Strength Stealth
Padded Light 11 + Dex modifier -- Disadvantage
Leather Light 11 + Dex modifier -- --
Studded Leather Light 12 + Dex modifier -- --
Hide Medium 12 + Dex modifier (max 2) -- --
Chain Shirt Medium 13 + Dex modifier (max 2) -- --
Scale Mail Medium 14 + Dex modifier (max 2) -- Disadvantage
Breastplate Medium 14 + Dex modifier (max 2) -- --
Half Plate Medium 15 + Dex modifier (max 2) -- Disadvantage
Ring Mail Heavy 14 -- Disadvantage
Chain Mail Heavy 16 Strength 13 Disadvantage
Splint Heavy 17 Strength 15 Disadvantage
Plate Heavy 18 Strength 15 Disadvantage
Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Lightning, Resistance: Necrotic, Resistance: Poison, Resistance: Psychic, Resistance: Radiant, Resistance: Thunder, Combat, Warding
Item Tags: COMBAT WARDING
☐ Manual of Gainful Exercise
very_rare
12b Service Hours Awarded_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
☐ Flame Tongue Longsword
rare
DDHC-KGV-10 - Heart of Ashes
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
☐ Wakened Dragon-Touched Focus (Chromatic)
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous Item, very rare (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.
Chromatic. Hold monster, Rime’s binding ice
☐ Spell Scroll: Power Word Stun
rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
8th-Level Enchantment
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.
The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
☐ Chain Mail +1
rare
DDHC-TYP White Plume Mountain
Trade Log
Show
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor.
☐ Mind Crystal (Quickened)
common
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Show
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell's casting time to 1 bonus action for this casting. This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218.
☐ Mystra’s Blessing of Magic Resistance
very_rare
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Show
Notes:
Mystra’s Blessing of Magic Resistance You have advantage on saving throws against spells and other magical effects.
☐ Elminster’s Hat of Wizardry
common
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Show
Notes:
Elminster’s Hat of Wizardry Wondrous Item, Common (Requires Attunement by a Wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: · You can use the hat as a spellcasting focus for your wizard spells. · You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar's Guide to Everything, pg. 137. This red conical hat is very worn.
☐ Mystra’s Robe of Stars
very_rare
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Forgotten Wyrms (Liga-03) Doom.....Reborn!
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. This item is found in the Dungeon Master’s Guide, pg. 194. Harmonious. Attuning to this item takes only 1 minute. This black velvety robe has Mystra’s symbol on the back.
☐ Plate +2
very_rare
D&D® ADVENTURERS LEAGUE TRADING POST
Trade Log
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Flute of Scribing (Instrument of Scribing) | common | CCC-BWM-07-02 The Beast Within | CCC-BWM-07-02 The Beast Within | Show | ||
|
Notes:
Wondrous item, common (requires attunement) |
||||||
| ☐ Potion of Heroism | rare | CCC-BWM-07-02 The Beast Within | CCC-BWM-07-02 The Beast Within | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Daern’s Instant Fortress | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Wondrous Item, rare |
||||||
| ☐ Potion of Bewitching | common | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Wondrous item, common |
||||||
| ☐ Potion of Superior Healing | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Potion of Superior Healing |
||||||
| ☐ Potion of Heroism | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Potion of Heroism |
||||||
| ☐ Fish Suit | very_rare | Service Hours Awarded 12a | Trade Log | Show | ||
|
Notes:
Wondrous Item, very rare |
||||||
| ☐ Armor of Radiant Resistance (Half Plate) | rare | REWARDS LIST: SEASON OF SPELLJAMMING | Trade Log | Show | ||
|
Notes:
Applicable Armor: Name Type AC Strength Stealth Item Tags: COMBAT WARDING |
||||||
| ☐ Manual of Gainful Exercise | very_rare | 12b Service Hours Awarded_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Wondrous Item, very rare |
||||||
| ☐ Flame Tongue Longsword | rare | DDHC-KGV-10 - Heart of Ashes | Trade Log | Show | ||
|
Notes:
Weapon (longsword), rare (requires attunement) Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
||||||
| ☐ Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
|
Notes:
Wondrous item, common (requires attunement by a wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. |
||||||
| ☐ Wakened Dragon-Touched Focus (Chromatic) | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
|
Notes:
Wondrous Item, very rare (requires attunement by a spellcaster) You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls. While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. Chromatic. Hold monster, Rime’s binding ice |
||||||
| ☐ Spell Scroll: Power Word Stun | rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
|
Notes:
8th-Level Enchantment Casting Time: 1 action You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends. |
||||||
| ☐ Chain Mail +1 | rare | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
|
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor. |
||||||
| ☐ Mind Crystal (Quickened) | common | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Show | ||
|
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell's casting time to 1 bonus action for this casting. This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218. |
||||||
| ☐ Mystra’s Blessing of Magic Resistance | very_rare | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Show | ||
|
Notes:
Mystra’s Blessing of Magic Resistance You have advantage on saving throws against spells and other magical effects. |
||||||
| ☐ Elminster’s Hat of Wizardry | common | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Show | ||
|
Notes:
Elminster’s Hat of Wizardry Wondrous Item, Common (Requires Attunement by a Wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: · You can use the hat as a spellcasting focus for your wizard spells. · You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar's Guide to Everything, pg. 137. This red conical hat is very worn. |
||||||
| ☐ Mystra’s Robe of Stars | very_rare | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Forgotten Wyrms (Liga-03) Doom.....Reborn! | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. This item is found in the Dungeon Master’s Guide, pg. 194. Harmonious. Attuning to this item takes only 1 minute. This black velvety robe has Mystra’s symbol on the back. |
||||||
| ☐ Plate +2 | very_rare | D&D® ADVENTURERS LEAGUE TRADING POST | Trade Log | Show | ||