Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Potion of Heroism
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
☐ Potion of Growth
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Bolt of Holding
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Staff of Swarming Insects
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
☐ Potion of Superior Healing x2
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
☐ Potion of Heroism
rare
CCC-BWM-07-02 The Beast Within
CCC-BWM-07-02 The Beast Within
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
This item can be found in the Dungeon Master’s Guide.
☐ Daern’s Instant Fortress
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Wondrous Item, rare
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
☐ Potion of Superior Healing
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Potion of Superior Healing
Potion, rare
You regain 8d4+8 hit points when you drink this potion. This item is found in the Dungeon Master’s Guide.
☐ Potion of Heroism
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. This item is found in the Dungeon Master’s Guide.
☐ Armor of Radiant Resistance (Half Plate)
rare
REWARDS LIST: SEASON OF SPELLJAMMING
Trade Log
Show
Notes:
Applicable Armor:
Name Type AC Strength Stealth
Padded Light 11 + Dex modifier -- Disadvantage
Leather Light 11 + Dex modifier -- --
Studded Leather Light 12 + Dex modifier -- --
Hide Medium 12 + Dex modifier (max 2) -- --
Chain Shirt Medium 13 + Dex modifier (max 2) -- --
Scale Mail Medium 14 + Dex modifier (max 2) -- Disadvantage
Breastplate Medium 14 + Dex modifier (max 2) -- --
Half Plate Medium 15 + Dex modifier (max 2) -- Disadvantage
Ring Mail Heavy 14 -- Disadvantage
Chain Mail Heavy 16 Strength 13 Disadvantage
Splint Heavy 17 Strength 15 Disadvantage
Plate Heavy 18 Strength 15 Disadvantage
Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Lightning, Resistance: Necrotic, Resistance: Poison, Resistance: Psychic, Resistance: Radiant, Resistance: Thunder, Combat, Warding
Item Tags: COMBAT WARDING
☐ Flame Tongue Longsword
rare
DDHC-KGV-10 - Heart of Ashes
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Spell Scroll: Power Word Stun
rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
8th-Level Enchantment
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.
The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
☐ Chain Mail +1
rare
DDHC-TYP White Plume Mountain
Trade Log
Show
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor.
☐ Wolfskin Cap
uncommon
DDAL04-03 The Executioner
DDAL04-03 The Executioner
Show
Notes:
Wondrous item, uncommon (requires attunement)
This thick and fuzzy hat is actually a hat of disguise,
and looks incredibly comfortable. While it allows the
wearer to cast disguise self at-will, the power is
limited in that it only disguises the wearer as a plainlooking
brown-haired human male in his late
twenties. However, while so disguised, the wearer is
hidden from spells abilities that would detect its true
nature (such as divine sense). A description of this
item can be found in the Dungeon Master's Guide.
☐ Ring of Water Walking
uncommon
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Ring, uncommon
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Notes: Walk on Liquid Surfaces, Movement, Jewelry
☐ Potion of Fire Resistance
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.
☐ Shield +1
uncommon
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Warhammer +1
uncommon
DDHC-CoS Curse of Strahd-Chap 5-Valliki
DDHC-CoS Curse of Strahd-Chap 5-Valliki
Show
☐ Philter of Love
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, uncommon
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
☐ Spell Scroll of Snilloc's Snowball Swarm
uncommon
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
Scroll, uncommon
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Heroism | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Growth | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Bolt of Holding | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Staff of Swarming Insects | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |
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| ☐ Potion of Superior Healing x2 | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Heroism | rare | CCC-BWM-07-02 The Beast Within | CCC-BWM-07-02 The Beast Within | Show | ||
|
Notes:
Potion, rare |
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| ☐ Daern’s Instant Fortress | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Wondrous Item, rare |
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| ☐ Potion of Superior Healing | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Potion of Superior Healing |
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| ☐ Potion of Heroism | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
|
Notes:
Potion of Heroism |
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| ☐ Armor of Radiant Resistance (Half Plate) | rare | REWARDS LIST: SEASON OF SPELLJAMMING | Trade Log | Show | ||
|
Notes:
Applicable Armor: Name Type AC Strength Stealth Item Tags: COMBAT WARDING |
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| ☐ Flame Tongue Longsword | rare | DDHC-KGV-10 - Heart of Ashes | Trade Log | Show | ||
|
Notes:
Weapon (longsword), rare (requires attunement) Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Spell Scroll: Power Word Stun | rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
|
Notes:
8th-Level Enchantment Casting Time: 1 action You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends. |
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| ☐ Chain Mail +1 | rare | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
|
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor. |
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| ☐ Wolfskin Cap | uncommon | DDAL04-03 The Executioner | DDAL04-03 The Executioner | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| ☐ Ring of Water Walking | uncommon | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground. Notes: Walk on Liquid Surfaces, Movement, Jewelry |
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| ☐ Potion of Fire Resistance | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, uncommon |
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| ☐ Shield +1 | uncommon | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Warhammer +1 | uncommon | DDHC-CoS Curse of Strahd-Chap 5-Valliki | DDHC-CoS Curse of Strahd-Chap 5-Valliki | Show | ||
| ☐ Philter of Love | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, uncommon |
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| ☐ Spell Scroll of Snilloc's Snowball Swarm | uncommon | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
Scroll, uncommon Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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