Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Plate Armor +2
very_rare
DDHC-Curse of Strahd
Service Awards Applied
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Notes:
Armor (light, medium, or heavy), very rare
You have a +2 bonus to AC while wearing this armor.
☐ Rod of Rulership
rare
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
Show
Notes:
Rod, rare (requires attunement)
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
☐ Scroll of Modify Memory
rare
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
Show
Notes:
You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.
A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
☐ Flame Tongue Longsword
rare
DDHC-KGV-10 - Heart of Ashes
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Spear +2
rare
DDHC-TYP-6
Service Hours Rewards Applied
Show
Notes:
Weapon (spear), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
☐ Longbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Arrows +1
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Shield of Missile Attraction
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
☐ Shield +1
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Gauntlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
☐ Ring of Invisibility
legendary
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
☐ Hell Hound Cloak
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.
☐ Sword of Vengeance (Scimitar)
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Applicable Weapons:
Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light
☐ Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Potion of Superior Healing
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
☐ Potion of Invulnerability
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. ****
☐ Potion of Mind Reading
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
Notes:
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
☐ Mace +2
very_rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Plate Armor +2 | very_rare | DDHC-Curse of Strahd | Service Awards Applied | Show | ||
|
Notes:
Armor (light, medium, or heavy), very rare |
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| ☐ Rod of Rulership | rare | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | Show | ||
|
Notes:
Rod, rare (requires attunement) |
||||||
| ☐ Scroll of Modify Memory | rare | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | Show | ||
|
Notes:
You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified. While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends. A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner. A remove curse or greater restoration spell cast on the target restores the creature's true memory. At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level). |
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| ☐ Flame Tongue Longsword | rare | DDHC-KGV-10 - Heart of Ashes | Trade Log | Show | ||
|
Notes:
Weapon (longsword), rare (requires attunement) Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Spear +2 | rare | DDHC-TYP-6 | Service Hours Rewards Applied | Show | ||
|
Notes:
Weapon (spear), rare Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile |
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| ☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Ring, rare (requires attunement) |
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| ☐ Longbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Arrows +1 | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Shield of Missile Attraction | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Armor (shield), rare (requires attunement) Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| ☐ Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Armor (plate), very rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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| ☐ Shield +1 | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Gauntlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Ring of Invisibility | legendary | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Ring, legendary (requires attunement) |
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| ☐ Hell Hound Cloak | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation. |
||||||
| ☐ Sword of Vengeance (Scimitar) | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. Applicable Weapons: Name Type Damage Properties |
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| ☐ Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Weapon (javelin), uncommon The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Potion of Superior Healing | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Invulnerability | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Mind Reading | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||
|
Notes:
Potion, rare |
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| ☐ Mace +2 | very_rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Show | ||