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Adventure Title
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Session
2
Date Played
2022-11-15 18:04:00 UTC
Levels Gained
GP +/-
547
Downtime +/-
10.0
Location Played
Online
DM Name
Ian Johnson
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Longbow +1 Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Arrows +1 Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Shield of Missile Attraction Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Armor (shield), rare (requires attunement) While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Dwarven Plate Very Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
☐ Shield +1 Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Gauntlets of Ogre Power Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Wondrous Item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
☐ Ring of Invisibility Legendary DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Ring, legendary (requires attunement) While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
☐ Hell Hound Cloak Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Wondrous Item, rare (requires attunement) This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.
☐ Sword of Vengeance (Scimitar) Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. Applicable Weapons: Name Type Damage Properties Greatsword Martial Melee 2d6 slashing Heavy, two-handed Longsword Martial Melee 1d8 slashing Versatile (1d10) Rapier Martial Melee 1d8 piercing Finesse Scimitar Martial Melee 1d6 slashing Finesse, light Shortsword Martial Melee 1d6 piercing Finesse, light
☐ Javelin of Lightning Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Potion of Superior Healing Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Potion of Invulnerability Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Potion, rare For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. ****
☐ Potion of Mind Reading Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
☐ Mace +2 Very Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ GreatAxe +2 Very Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Cloak of Elvenkind Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Wondrous Item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
☐ Arrows of Slaying Very Rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Weapon (arrow), very rare An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
☐ Arrows +1 Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
☐ Boots of Elvenkind Uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King true
Wondrous Item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.