Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Spell Scroll of Protection from Fey
common
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
Show
Notes:
Scroll, rare
Each scroll of protection works against a specific type of creature chosen by the DM or determined randomly by rolling on the following table.
ROLL TABLE TO VTT
d100 Creature Type
01-10 Aberrations
11-20 Beasts
21-30 Celestials
31-40 Elementals
41-50 Fey
51-75 Fiends
76-80 Plants
81-00 Undead
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
☐ Spell Scroll of Ray of Enfeeblement
common
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
Show
Notes:
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
☐ Wolfskin Cap
uncommon
DDAL04-03 The Executioner
DDAL04-03 The Executioner
Show
Notes:
Wondrous item, uncommon (requires attunement)
This thick and fuzzy hat is actually a hat of disguise,
and looks incredibly comfortable. While it allows the
wearer to cast disguise self at-will, the power is
limited in that it only disguises the wearer as a plainlooking
brown-haired human male in his late
twenties. However, while so disguised, the wearer is
hidden from spells abilities that would detect its true
nature (such as divine sense). A description of this
item can be found in the Dungeon Master's Guide.
☐ Potion of Healing
common
DDAL04-03 The Executioner
DDAL04-03 The Executioner
Show
Notes:
Potion, common
A description of this item can be found in the
Dungeon Master's Guide.
☐ Spell Scroll of Teleportation Circle
rare
DDAL-DRW14-The City that Should Not Be
DDAL-DRW14-The City that Should Not Be
Show
Notes:
Scroll, Rare
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity Mishap Similar Area Off Target On Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
☐ Spell Scroll of Sending
uncommon
DDAL-DRW14-The City that Should Not Be
DDAL-DRW14-The City that Should Not Be
Show
Notes:
Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level
than you can normally cast, you must make an ability check
using your spellcasting ability to determine whether you
cast it successfully. The DC equals 10 + the spell’s level. On
a failed check, the spell disappears from the scroll with no
other effect.
☐ Potion of Vitality
very_rare
DDAL-DRW14-The City that Should Not Be
DDAL-DRW14-The City that Should Not Be
Show
Notes:
Potion, Very Rare
When you drink this potion, it removes any exhaustion you
are suffering and cures any disease or poison affecting you.
For the next 24 hours, you regain the maximum number of
hit points for any Hit Die you spend. The potion’s crimson
liquid regularly
☐ Bracers of Defense
rare
DDAL-DRW14-The City that Should Not Be
DDAL-DRW14-The City that Should Not Be
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn.
While wearing these bracers, you gain a +2 bonus to AC
if you are wearing no armor and using no shield.
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW14-The City that Should Not Be
DDAL-DRW14-The City that Should Not Be
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles
covered in blinking eyes. The tentacles wrap around your
waist and frequently squeeze you of their own accord.
While wearing this belt, your Strength score changes to
23. The item has no effect on you if your Strength without
the belt is equal to or greater than 23.
☐ Knave’s Eye Patch
rare
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While wearing this eye patch, you gain these benefits:
• You have advantage on Wisdom (Perception) checks that
rely on sight.
• If you have the Sunlight Sensitivity trait, you are
unaffected by the trait.
• You are immune to magic that allows other creatures to
read your thoughts or determine whether you are lying.
Creatures can communicate telepathically with you only
if you allow it.
☐ Spell Scroll of Greater Restoration
rare
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
Show
Notes:
Scroll, Rare
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level
than you can normally cast, you must make an ability check
using your spellcasting ability to determine whether you
cast it successfully. The DC equals 10 + the spell’s level. On
a failed check, the spell disappears from the scroll with no
other effect.
☐ Ioun Stone of Mastery
legendary
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
An Ioun stone is named after Ioun, a god of knowledge
and prophecy revered on some worlds. Many types of Ioun
stone exist, each type a distinct combination of shape
and color.
When you use an action to toss one of these stones into
the air, the stone orbits your head at a distance of 1d3 feet
and confers a benefit to you. Thereafter, another creature
must use an action to grasp or net the stone to separate it
from you, either by making a successful attack roll against
AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow the stone, ending
its effect.
A stone has AC 24, 10 hit points, and resistance to all
damage. It is considered to be an object that is being worn
while it orbits your head.
Your proficiency bonus increases by 1 while this pale
green prism orbits your head.
Knave’s
☐ Cloak of Arachnida
very_rare
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
DDAL-DRW-EP-04 Tears Among the Stars (Tier 3)
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This fine garment is made of black silk interwoven with
faint silvery threads. While wearing it, you gain the
following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces
and upside down along ceilings, while leaving your
hands free.
• You can’t be caught in webs of any sort and can move
through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13).
The web created by the spell fills twice its normal area.
Once used, this property of the cloak can’t be used again
until the next dawn.
☐ Flame Tongue Shortsword
rare
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
Weapon (shortsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Fire, Damage, Combat, Finesse, Light
☐ +2 Spear
rare
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
☐ +1 Magic Arrows, x 11
uncommon
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
☐ Necklace of Fireballs (3 charges)
rare
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Bag of Holding
uncommon
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Fire Resistance
uncommon
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Dagger +2
rare
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spell Scroll of Protection from Fey | common | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
Scroll, rare ROLL TABLE TO VTT Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |
||||||
| ☐ Spell Scroll of Ray of Enfeeblement | common | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends. |
||||||
| ☐ Wolfskin Cap | uncommon | DDAL04-03 The Executioner | DDAL04-03 The Executioner | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| ☐ Potion of Healing | common | DDAL04-03 The Executioner | DDAL04-03 The Executioner | Show | ||
|
Notes:
Potion, common |
||||||
| ☐ Spell Scroll of Teleportation Circle | rare | DDAL-DRW14-The City that Should Not Be | DDAL-DRW14-The City that Should Not Be | Show | ||
|
Notes:
Scroll, Rare The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table. Familiarity Mishap Similar Area Off Target On Target Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. "Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. "False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. On Target. You and your group (or the target object) appear where you want to. Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). |
||||||
| ☐ Spell Scroll of Sending | uncommon | DDAL-DRW14-The City that Should Not Be | DDAL-DRW14-The City that Should Not Be | Show | ||
|
Notes:
Scroll, Uncommon |
||||||
| ☐ Potion of Vitality | very_rare | DDAL-DRW14-The City that Should Not Be | DDAL-DRW14-The City that Should Not Be | Show | ||
|
Notes:
Potion, Very Rare |
||||||
| ☐ Bracers of Defense | rare | DDAL-DRW14-The City that Should Not Be | DDAL-DRW14-The City that Should Not Be | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
| ☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW14-The City that Should Not Be | DDAL-DRW14-The City that Should Not Be | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
||||||
| ☐ Knave’s Eye Patch | rare | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
| ☐ Spell Scroll of Greater Restoration | rare | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | Show | ||
|
Notes:
Scroll, Rare |
||||||
| ☐ Ioun Stone of Mastery | legendary | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | Show | ||
|
Notes:
Wondrous Item, Legendary (Requires Attunement) |
||||||
| ☐ Cloak of Arachnida | very_rare | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
||||||
| ☐ Flame Tongue Shortsword | rare | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Fire, Damage, Combat, Finesse, Light |
||||||
| ☐ +2 Spear | rare | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
| ☐ +1 Magic Arrows, x 11 | uncommon | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
| ☐ Necklace of Fireballs (3 charges) | rare | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Bag of Holding | uncommon | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Fire Resistance | uncommon | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Dagger +2 | rare | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||