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Adventure Title
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
Session
1
Date Played
2023-05-26 17:46:00 UTC
Levels Gained
1
GP +/-
833
Downtime +/-
10.0
Location Played
Online
DM Name
DM Rees
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Rod of Absorption (Lor'Shon Va'Na'Eel) Very Rare DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) true
LOR’SHON VA’NA’EEL (ROD OF ABSORPTION) Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. (no charges absorbed) Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
☐ Oil of Sharpness Very Rare DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) true
Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
☐ Spell Scroll of Protection from Fey Common DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) true
Scroll, rare Each scroll of protection works against a specific type of creature chosen by the DM or determined randomly by rolling on the following table. ROLL TABLE TO VTT d100 Creature Type 01-10 Aberrations 11-20 Beasts 21-30 Celestials 31-40 Elementals 41-50 Fey 51-75 Fiends 76-80 Plants 81-00 Undead Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
☐ Spell Scroll of Ray of Enfeeblement Common DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) true
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.