Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Heward’s Handy Spice Pouch common Inherited Malevolence-Common Magic Item Inherited Malevolence-Common Magic Item Show
Notes:

Inherited Malevolence-Common Magic Item

☐ Potion of Bewitching common CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Wondrous item, common
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. This item is found in Xanathar’s Guide to Everything.

☐ Scroll of Magic Mouth uncommon TTYP-White Plume Mountain TTYP-White Plume Mountain Show
☐ Spell Scroll of Snilloc's Snowball Swarm uncommon DDEP02 Mulmaster Undone (Tier 2: Water) DDEP02 Mulmaster Undone (Tier 2: Water) Show
Notes:

Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

☐ Wolfskin Cap uncommon DDAL04-03 The Executioner DDAL04-03 The Executioner Show
Notes:

Wondrous item, uncommon (requires attunement)
This thick and fuzzy hat is actually a hat of disguise,
and looks incredibly comfortable. While it allows the
wearer to cast disguise self at-will, the power is
limited in that it only disguises the wearer as a plainlooking
brown-haired human male in his late
twenties. However, while so disguised, the wearer is
hidden from spells abilities that would detect its true
nature (such as divine sense). A description of this
item can be found in the Dungeon Master's Guide.

☐ Boots of Striding and Springing uncommon TTYP-White Plume Mountain TTYP-White Plume Mountain Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

☐ Goggles of Night uncommon TTYP-White Plume Mountain TTYP-White Plume Mountain Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Notes: Sense: Darkvision, Detection, Eyewear

☐ Stone of Good Luck uncommon TTYP-White Plume Mountain TTYP-White Plume Mountain Show
Notes:

Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Notes: Bonus: Ability Checks, Bonus: Saving Throws, Bonus: Initiative, Buff

☐ Potion of Greater Healing x3 uncommon DDEP02 Mulmaster Undone (Tier 2: Water) DDEP02 Mulmaster Undone (Tier 2: Water) Show
Notes:

Potion, uncommon

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

☐ Warhammer +1 uncommon DDHC-CoS Curse of Strahd-Chap 5-Valliki DDHC-CoS Curse of Strahd-Chap 5-Valliki Show
☐ Serpent Scale Armor uncommon Trade Log Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Notes: Set: AC Max Dex Modifier, Stealth Disadvantage

☐ Longbow +1 uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Greater Healing uncommon TTYP-White Plume Mountain TTYP-White Plume Mountain Show
☐ +1 bolts (x11) uncommon DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Shield +1 uncommon DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ +1 Magic Arrows, x 11 uncommon DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief Show
☐ Moon Strike Short Bow, +1 uncommon CCC-TAROT-0106 Lies in the Moonlight CCC-TAROT-0106 Lies in the Moonlight Show
Notes:

Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.

☐ Spell Scroll of Sending uncommon DDAL-DRW14-The City that Should Not Be DDAL-DRW14-The City that Should Not Be Show
Notes:

Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level
than you can normally cast, you must make an ability check
using your spellcasting ability to determine whether you
cast it successfully. The DC equals 10 + the spell’s level. On
a failed check, the spell disappears from the scroll with no
other effect.

☐ Battleaxe +1 uncommon DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
Notes:

Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Combat, Versatile

☐ Spell Scroll of Cure Wounds (3rd level) uncommon DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show