Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Potion of Superior Healing rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Invulnerability rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. ****

☐ Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

☐ Hell Hound Cloak rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Wondrous Item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.

☐ Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Potion of Mind Reading rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

☐ Potion of Poison uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

☐ Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Gauntlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

☐ Ring of Invisibility legendary DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

☐ Dwarven Plate very_rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

☐ Arrows of Slaying very_rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Weapon (arrow), very rare
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.

☐ Arrows +1 uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Mind Control (Mammal) rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

☐ Spell Scroll of Finger of Death rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Potion of Mind Control (Fire Giant) common DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

☐ Longbow +1 uncommon DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show