Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Ring of Protection
rare
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring.
This ancient Netheril ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.
☐ Ring of the Orator
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn.
☐ Rope of Climbing
uncommon
Moon 4-1 Precious Cargo
Moon 4-1 Precious Cargo
Show
Notes:
Wondrous Item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
☐ Scimitar +1
uncommon
Starting Play at Level 5
Trade Log
Show
☐ Spell Scroll: Hold Person
uncommon
Moon 4-1 Precious Cargo
Moon 4-1 Precious Cargo
Show
Notes:
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
☐ Spell Scroll of Fireball
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Spell Scroll of Hold Person
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Spell Scroll of Lightning Bolt
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Spell Scroll of Misty Step
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Spell Scroll of Revivify
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Spell Scroll of Silence
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Spider Staff
rare
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
The top of this magic quarterstaff is shaped like a spider. It deals an extra 1d6 poison damage on a hit when used to make a weapon attack.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15).
The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
☐ Staff of Defense
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
☐ Talon (Longsword +1)
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
The chest also holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings.
☐ Wand of Magic Detection
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Ring of Protection | rare | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
|
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring. This ancient Netheril ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand. |
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| ☐ Ring of the Orator | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn. |
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| ☐ Rope of Climbing | uncommon | Moon 4-1 Precious Cargo | Moon 4-1 Precious Cargo | Show | ||
|
Notes:
Wondrous Item, uncommon If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
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| ☐ Scimitar +1 | uncommon | Starting Play at Level 5 | Trade Log | Show | ||
| ☐ Spell Scroll: Hold Person | uncommon | Moon 4-1 Precious Cargo | Moon 4-1 Precious Cargo | Show | ||
|
Notes:
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. |
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| ☐ Spell Scroll of Fireball | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Spell Scroll of Hold Person | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Spell Scroll of Lightning Bolt | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Spell Scroll of Misty Step | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Spell Scroll of Revivify | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Spell Scroll of Silence | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Spider Staff | rare | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15). The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |
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| ☐ Staff of Defense | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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| ☐ Talon (Longsword +1) | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
The chest also holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. |
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| ☐ Wand of Magic Detection | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn. |
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