Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Llyneth’s Cloak of Mists (Cloak of Elvenkind) uncommon CCC-BMG-MOON2-3 The Eye in the Mist Service Hours Award_Common or Uncommon Show
Notes:

Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide.

☐ Talon (Longsword +1) uncommon Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
Notes:

The chest also holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings.

☐ Potion of Greater Healing uncommon Moon 4-1 Precious Cargo Moon 4-1 Precious Cargo Show
☐ Rope of Climbing uncommon Moon 4-1 Precious Cargo Moon 4-1 Precious Cargo Show
Notes:

Wondrous Item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

If you tell the rope to knot, large knots appear at 1- foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

☐ Spell Scroll: Hold Person uncommon Moon 4-1 Precious Cargo Moon 4-1 Precious Cargo Show
Notes:

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

☐ Boots of Striding and Springing uncommon Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

☐ Leather Armor +1 uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Potion of Flying uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Spell Scroll of Misty Step uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Spell Scroll of Lightning Bolt uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Battleaxe +1 (Hew) uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
Notes:

deals maximum damage when the wielder attacks a Plant creature or an object made of wood.

☐ Potion of Healing uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Elemental Gem (Emerald) uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Gem Summoned Elemental
Blue Sapphire Air Elemental
Yellow Diamond Earth Elemental
Red Corundum Fire Elemental
Emerald Water Elemental

☐ Javelin of Lightning uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Bracers of Archery (delicate silver) uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

☐ Ring of Mind Shielding uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

☐ Gem of Brightness uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

(A translucent, light-blue crystal shard veined with indigo light).
Wondrous Item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

☐ Ring of the Orator uncommon Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn.

☐ Wand of Magic Detection uncommon Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.

☐ Lantern of Revealing uncommon Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius.