Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Potion of Heroism
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
☐ Rod of the Pact Keeper +1
uncommon
Faction Item: +1 Rod of the Pact Keeper (Season 10)
Trade Log
Show
Notes:
Rod, varies (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Potion of Greater Healing
uncommon
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
☐ Bag of Holding
uncommon
CCC-WWC-03 Tyrant of the Forgotten Forge
CCC-WWC-03 Tyrant of the Forgotten Forge
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Cloak of Protection +1
uncommon
CCC-WWC-04 The Black Hand
CCC-WWC-04 The Black Hand
Show
Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
☐ Insect Repellent-Salve
common
DDAL07-05 Whispers in the Dark
DDAL07-05 Whispers in the Dark
Show
Notes:
Type: Adventuring Gear Cost: 1 gp Weight: --
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual.
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
☐ Spell Scroll: Feather Fall
common
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Spell Scroll: Silence
common
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Gloves of Missile Snaring
common
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
☐ Potion of Healing
common
DDAL07-05 Whispers in the Dark
DDAL07-05 Whispers in the Dark
Show
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Spell Scroll: Mage Armor
common
Trading Post-Gen Con
Purchase Log
Show
Notes:
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- - (a piece of cured leather)
☐ Mystery Key
common
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
☐ Spell Scroll: Comprehend Languages x4
common
Trading Post-Gen Con
Purchase Log
Show
Notes:
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
- - (a pinch of soot and salt)
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Heroism | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||
| ☐ Rod of the Pact Keeper +1 | uncommon | Faction Item: +1 Rod of the Pact Keeper (Season 10) | Trade Log | Show | ||
|
Notes:
Rod, varies (requires attunement by a Warlock) In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. RARITY BONUS |
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| ☐ Potion of Greater Healing | uncommon | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||
| ☐ Bag of Holding | uncommon | CCC-WWC-03 Tyrant of the Forgotten Forge | CCC-WWC-03 Tyrant of the Forgotten Forge | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| ☐ Cloak of Protection +1 | uncommon | CCC-WWC-04 The Black Hand | CCC-WWC-04 The Black Hand | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Insect Repellent-Salve | common | DDAL07-05 Whispers in the Dark | DDAL07-05 Whispers in the Dark | Show | ||
|
Notes:
Type: Adventuring Gear Cost: 1 gp Weight: -- A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain. |
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| ☐ Spell Scroll: Feather Fall | common | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Spell Scroll: Silence | common | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Gloves of Missile Snaring | common | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Potion of Healing | common | DDAL07-05 Whispers in the Dark | DDAL07-05 Whispers in the Dark | Show | ||
|
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained |
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| ☐ Spell Scroll: Mage Armor | common | Trading Post-Gen Con | Purchase Log | Show | ||
|
Notes:
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
|
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| ☐ Mystery Key | common | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||
|
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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| ☐ Spell Scroll: Comprehend Languages x4 | common | Trading Post-Gen Con | Purchase Log | Show | ||
|
Notes:
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
|
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