Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Potion of Invulnerability rare CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends Show
Notes:

Potion of Invulnerability

Potion, Rare

For 1 minute after you drink this potion, you have Resistance to all damage.

This potion’s syrupy liquid looks like liquefied iron.

Bracers of Archery uncommon DDEP10-01 Terror in Ten-Towns Show
Notes:

Wondrous item, uncommon (requires attunement)

These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Chardalyn Earring uncommon DDEP10-01 Terror in Ten-Towns Show
Notes:

Chardalyn Earring (Headband of Intellect)

Wondrous item, uncommon (requires attunement)

This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.

Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it.

Wand of Magic Missile uncommon CCC-WWC-01 In the Face of Fear Show
Notes:

Wand, Uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Cloak of Protection uncommon CCC-WWC-04 The Black Hand Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.

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Potion of Water Breathing uncommon CCC-WWC-02 Dark Waters of Hate Show
Notes:

Potion, Uncommon

You can breathe underwater for 24 hours after drinking this potion.

This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Ring of Warmth uncommon CCC-WWC-05 Tyrant of Orcs Show
Notes:

Ring, Uncommon (Requires Attunement)

If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.

In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.

Trident of Fish Command uncommon CCC-WWC-02 Dark Waters of Hate Show
Notes:

Weapon (Trident), Uncommon (Requires Attunement)

This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.

Bag of Holding uncommon Show
Notes:

Wondrous Item, Uncommon

This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.

If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.

Placing a Bag of Holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.

Brooch of Shielding uncommon DDAL05-03 Uninvited Guests Show
Notes:

Brooch of Shielding Uncommon
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to
force damage, and you have immunity to damage
from the magic missile spell. This item can be found in
the Dungeon Master’s Guide.
This brooch is fashioned from a tiny leaf inlaid in
gold and silver. While the leaf is not alive, it changes
color depending on the season as if it were.

Story Award common CCC-WWC-02 Dark Waters of Hate Show
Notes:

Downtime Activities

This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards.

Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below.

Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.

Story Award: Mercy for the Merfolk King common CCC-WWC-02 Dark Waters of Hate Show
Notes:

Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.

Story Award common Show
Notes:

Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.

Story Award Inspired by Torm common Show
Notes:

Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.

Potion of Healing common Show
Notes:

2d4+2

Maul +1 common LVL 5 Reward Show
Potion of Greater Healing common CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends Show
Notes:

Greater healing Uncommon 4d4 + 4

Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. common CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends Show
Notes:

Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.

Charlatan's Die common DDEP10-01 Terror in Ten-Towns Show
Notes:

Wondrous item, common (requires attunement)

This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.

Whenever you roll this six-sided die, you can control which number it rolls.

While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

Healing Potion common DDEP10-01 Terror in Ten-Towns Show
Notes:

Did not use every single Healing Potion provided in the Epic, therefore, every member in the group earns 1 Healing Potion