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Adventure Title
FR-DC-TOB-06 The Fear of Fiends
Session
2
Date Played
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
-250GP Continual Flame Spellscroll -10GP Medaillon, verschließbar -400 2x Potion of Greater Healing

Magic Items

Name Rarity Location Table Result Counts?
2x Potion of Greater Healing Uncommon true
Potion of Greater Healing Potion, Uncommon You regain 4d4 + 4 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Story Award Torms Compassion Common true
You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.
Spellscroll of Raise Dead Rare true
Scroll, Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost. If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table. Spell Level Save DC Attack Bonus 5 17 +9 Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth 500+ GP, which the spell consumes) Duration: Instantaneous With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Shadowfell Brand Tattoo Rare true
Gebündelter Splitter aus purem Schatten, gebündelt aus der Macht des Shadowfell. This needle is made of black crystal. When it touches the skin, black veins begin to flow across it, forming blurred images of monks battling creatures so grotesque they are barely recognizable. Minor Property Guardian: The monks whisper warnings to the wearer when danger is imminent. Wondrous item (tattoo), rare (requires attunement) Produced by a special needle, this magic tattoo is dark in color and abstract. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.