Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Magic Missile
uncommon
CCC-WWC-01 In the Face of Fear
Show
Notes:
Wand, Uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Verschließbares Medaillon Continual Flame
common
CCC-WWC-02 Dark Waters of Hate
Show
Trident of Fish Command
uncommon
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Weapon (Trident), Uncommon (Requires Attunement)
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
Sun Blade
rare
FR-DC-TOB-07 The Icy Hand of Hate
Show
Notes:
Sun Blade
Melee weapon (martial, longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Damage: 1d8+2 (1d10+2)
Damage Type: Radiant
Properties: Finesse, Versatile
Secondary Damage: 1d8
Secondary Damage Type: Radiant
Weight: 3
Story Award Touched by Torm
common
FR-DC-TOB-07 The Icy Hand of Hate
Show
Notes:
Touched by Torm. Your dedication to Torm’s ways has impressed Malana Homwell and others in the church of Torm. As a result, you are invited for an intense period of study, prayer, and reflection at the Temple of Torm’s Coming in Tantras. If you choose to attend, you emerged with a deep connection to Torm and his beliefs. You feel as though the deity has touched your very being, but what this means for your future is still unclear.
Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.
common
CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends
Show
Notes:
Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.
Story Award Torm's Duty
common
FR-DC-TOB-07 The Icy Hand of Hate
Show
Notes:
Torm’s Duty. You dutifully returned High Cleric Gregon Ord and the Tenet of Hate to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.
Story Award Torms Compassion
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways.
Story Award: The Ecology of the Tarrasque
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Your research on the tarrasque grants you an
encyclopedic knowledge of the history and lore of this creature.
This award may have additional
repercussions in future QCC modules.
Story Award: Mercy for the Merfolk King
common
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.
Story Award: Membership in the Royal Order of Tarrasque Herders
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Dryearth has offered you membership in the Order of Tarrasque Herders.
you swear an oath to come to need of any civilized people threatened upon the return of the true
tarrasque.
This award may have additional repercussions in future QCC modules.
Story Award Inspired by Torm
common
Show
Notes:
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.
Story Award: Honorary Bullywug
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Awarded for helping to free the bullywugs' god from the bonds of oppression.
Effect: A bullywug tribe of Chult owes the character a life-debt. When in the presence of this tribe in Chult during future QCC (Questing Conjurers' Collective) adventures, the character is treated as an ally.
Loss Condition: The award is lost if the character willingly kills a froghemoth while in Chult or in the presence of a bullywug.
Story Award:Divine Spark.
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Story Award: Divine Spark
You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you.
Story Award
common
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Downtime Activities
This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards.
Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below.
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.
Story Award
common
Show
Notes:
Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.
Story Award
common
CCC-WWC-01 In the Face of Fear
Show
Notes:
Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions.
Spellscroll of Silence
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Silence
Level 2 Illusion (Bard, Cleric, Ranger)
Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
Spell Level Save DC Attack Bonus
2 13 +5
Spellscroll of Raise Dead
rare
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Scroll, Rare
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus
5 17 +9
Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Raise Dead
Level 5 Necromancy (Bard, Cleric, Paladin)
Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.
The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Spellscroll of Feather Fall
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Level 1 Transmutation (Bard, Sorcerer, Wizard)
Casting Time: Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range: 60 feet
Components: V, M (a small feather or piece of down)
Duration: 1 minute
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Magic Missile | uncommon | CCC-WWC-01 In the Face of Fear | Show | |||
|
Notes:
Wand, Uncommon |
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| Verschließbares Medaillon Continual Flame | common | CCC-WWC-02 Dark Waters of Hate | Show | |||
| Trident of Fish Command | uncommon | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. |
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| Sun Blade | rare | FR-DC-TOB-07 The Icy Hand of Hate | Show | |||
|
Notes:
Sun Blade This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Damage: 1d8+2 (1d10+2) |
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| Story Award Touched by Torm | common | FR-DC-TOB-07 The Icy Hand of Hate | Show | |||
|
Notes:
Touched by Torm. Your dedication to Torm’s ways has impressed Malana Homwell and others in the church of Torm. As a result, you are invited for an intense period of study, prayer, and reflection at the Temple of Torm’s Coming in Tantras. If you choose to attend, you emerged with a deep connection to Torm and his beliefs. You feel as though the deity has touched your very being, but what this means for your future is still unclear. |
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| Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. | common | CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends | Show | |||
|
Notes:
Story Award Torm’s Honor. You fought with honor and defeated the orc leader, Mace the Dreadful, sparing his life. In addition, you managed to retrieve the Tenet of Tyranny and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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| Story Award Torm's Duty | common | FR-DC-TOB-07 The Icy Hand of Hate | Show | |||
|
Notes:
Torm’s Duty. You dutifully returned High Cleric Gregon Ord and the Tenet of Hate to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
||||||
| Story Award Torms Compassion | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
You showed compassion by not sacrificing any humanoids when closing the portal to the Abyss. In addition, you managed to retrieve the Tenet of Fear and deliver it to Malana Homwell. The priestess is impressed by your dedication to Torm’s ways. |
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| Story Award: The Ecology of the Tarrasque | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Your research on the tarrasque grants you an This award may have additional |
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| Story Award: Mercy for the Merfolk King | common | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions. |
||||||
| Story Award: Membership in the Royal Order of Tarrasque Herders | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Dryearth has offered you membership in the Order of Tarrasque Herders. This award may have additional repercussions in future QCC modules. |
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| Story Award Inspired by Torm | common | Show | ||||
|
Notes:
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes. |
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| Story Award: Honorary Bullywug | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Awarded for helping to free the bullywugs' god from the bonds of oppression. Effect: A bullywug tribe of Chult owes the character a life-debt. When in the presence of this tribe in Chult during future QCC (Questing Conjurers' Collective) adventures, the character is treated as an ally. Loss Condition: The award is lost if the character willingly kills a froghemoth while in Chult or in the presence of a bullywug. |
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| Story Award:Divine Spark. | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Story Award: Divine Spark |
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| Story Award | common | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Downtime Activities This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below. Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes. |
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| Story Award | common | Show | ||||
|
Notes:
Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions. |
||||||
| Story Award | common | CCC-WWC-01 In the Face of Fear | Show | |||
|
Notes:
Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions. |
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| Spellscroll of Silence | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there. Spell Level Save DC Attack Bonus |
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| Spellscroll of Raise Dead | rare | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Scroll, Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost. If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table. Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. |
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| Spellscroll of Feather Fall | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Level 1 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Reaction, which you take when you or a creature you can see within 60 feet of you falls Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature. |
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