Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Spell Scroll of Water Walk
uncommon
DDAL04-13
Show
Notes:
Water Walk
3 Transmutation
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A piece of cork)
Duration: 1 hour
Classes: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Spellscroll of Water Breathing
uncommon
DDAL04-13
Show
Notes:
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A short reed or piece of straw)
Duration: 24 hours
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Balance of Harmony
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Balance of Harmony
Wondrous item, uncommon
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Periapt of Wound Closure
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Periapt of Wound Closure
Wondrous item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Rod of the Pact Keeper +1
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Dagger +1
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust.
Minor Property: Breaks if you roll a 1.
Gloves of Missile Snaring
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Gloves of Missile Snaring
Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Longsword +1 (Minor Property of Plant Slaying)
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type.
Spell Scroll of Revivify
uncommon
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Scroll, uncommon
This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Potion of Greater Healing
uncommon
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
Show
Notes:
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Pearl of Power
uncommon
DDHC - JRC - In the Mists of Manivarsha
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Notes:
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Emerald Elemental Gem
uncommon
DDHC - JRC - In the Mists of Manivarsha
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Notes:
Emerald Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
Serpent Scale Armor
uncommon
DDHC-CM-07 Book of Cylinders
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Notes:
Serpent Scale Armor
Source: Candlekeep Mysteries
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Lantern of Revealing
uncommon
DDHC-CM-07 Book of Cylinders
Show
Notes:
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Story Award Grateful Grippli (Primordial, (Aquan sprechen mit Grippli-Akzent)
uncommon
DDHC-CM-07 Book of Cylinders
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Notes:
Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Elixir of Health
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Elixir of Health
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
Ring of Fire Resistance
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
Ring Of Protection
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Potion of Clairvoyance
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Potion of Clairvoyance
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Bracers of Defense (Jade)
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Bracers of Defense
Wondrous, Requires Attunement
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Spell Scroll of Water Walk | uncommon | DDAL04-13 | Show | |||
Notes:
Water Walk Casting Time: 1 action |
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Spellscroll of Water Breathing | uncommon | DDAL04-13 | Show | |||
Notes:
Casting Time: 1 action |
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Balance of Harmony | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. |
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Periapt of Wound Closure | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Rod of the Pact Keeper +1 | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) |
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Dagger +1 | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust. |
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Gloves of Missile Snaring | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Gloves of Missile Snaring These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. |
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Longsword +1 (Minor Property of Plant Slaying) | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type. |
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Spell Scroll of Revivify | uncommon | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Scroll, uncommon This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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Potion of Greater Healing | uncommon | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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Pearl of Power | uncommon | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. |
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Emerald Elemental Gem | uncommon | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Emerald Elemental Gem This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. |
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Serpent Scale Armor | uncommon | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Serpent Scale Armor Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Lantern of Revealing | uncommon | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Lantern of Revealing While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Story Award Grateful Grippli (Primordial, (Aquan sprechen mit Grippli-Akzent) | uncommon | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Grateful Grippli |
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Elixir of Health | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. |
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Ring of Fire Resistance | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Ring of Fire Resistance |
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Ring Of Protection | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Ring of Protection |
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Potion of Clairvoyance | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Potion of Clairvoyance When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
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Bracers of Defense (Jade) | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |