Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Wings of Flying rare Traded from The Farmer Trade Log Show
Order of the Silver Dragon Shield (+2 with +2 to Ini) rare DM Reward Season 12A Season 12A: Rare Reward (Order of the Silver Dragon Shield) + 2500 GP Show
Amulet of Health rare CCC-SFBAY-02-02: Rise of the Ogre King Season 12A: Rare Reward (Amulet of Health) - Magic Item + 2500 GP Show
Staff of Striking very_rare Kelek WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Spear of Backbiting very_rare Traded. Originally from: DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Trade Log Show
Notes:

Weapon (spear), very rare (requires attunement)
Simple weapon, melee weapon
3 lb. 1d6 piercing - thrown (50/90 ft.), versatile (1d8)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Ring of Shooting Stars very_rare Endelyn's Chamber WBW-HC Chapter 4: Yon Show
Notes:

Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

Ring of Regeneration very_rare Traded from Thogrimm Thunderhammer Trade Log Show
Eldritch Staff very_rare Taken from Skylla @Motherhorn WBW-HC Chapter 4: Yon Show
Notes:

Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Buckler of Folding unique Event Reward Trade Log Show
Notes:

This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word.

Force Resistance (Wish) unique Reward granted from Zybilna for saving her WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

** REWARD from Zybilna: One casting of a wish spell (for the group)**
Gained permanent resistance to Force damage