Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Enduring Spellbook
common
Traded from Rafael Dust
Trade Log
Show
Emerald of the Warmage
common
Traded from Sorsha
Trade Log
Show
Eldritch Staff
very_rare
Taken from Skylla @Motherhorn
WBW-HC Chapter 4: Yon
Show
Notes:
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.
Chime of Opening
rare
Present from Sir Talavar
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left.
Buckler of Folding
unique
Event Reward
Trade Log
Show
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word.
Belt of Hill Giant Strength
rare
Traded from Hatori Hanzo
Trade Log
Show
Bat Burglar Cloak (Guardian Cloak of the Bat)
rare
Traded from Ticktock
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Astromancy Archive
rare
Adventure Reward
SJ-DC-AMAK-04 Starlight's Lament
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Amulet of the Devot +1
uncommon
Season 11 Level 5 Reward
Trade Log
Show
Amulet of Health
rare
CCC-SFBAY-02-02: Rise of the Ogre King
Season 12A: Rare Reward (Amulet of Health) - Magic Item + 2500 GP
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Enduring Spellbook | common | Traded from Rafael Dust | Trade Log | Show | ||
Emerald of the Warmage | common | Traded from Sorsha | Trade Log | Show | ||
Eldritch Staff | very_rare | Taken from Skylla @Motherhorn | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. |
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Chime of Opening | rare | Present from Sir Talavar | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left. |
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Buckler of Folding | unique | Event Reward | Trade Log | Show | ||
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word. |
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Belt of Hill Giant Strength | rare | Traded from Hatori Hanzo | Trade Log | Show | ||
Bat Burglar Cloak (Guardian Cloak of the Bat) | rare | Traded from Ticktock | Trade Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Astromancy Archive | rare | Adventure Reward | SJ-DC-AMAK-04 Starlight's Lament | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
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Amulet of the Devot +1 | uncommon | Season 11 Level 5 Reward | Trade Log | Show | ||
Amulet of Health | rare | CCC-SFBAY-02-02: Rise of the Ogre King | Season 12A: Rare Reward (Amulet of Health) - Magic Item + 2500 GP | Show |