Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Enduring Spellbook common Traded from Rafael Dust Trade Log Show
Emerald of the Warmage common Traded from Sorsha Trade Log Show
Wings of Flying rare Traded from The Farmer Trade Log Show
Ring of Regeneration very_rare Traded from Thogrimm Thunderhammer Trade Log Show
Bat Burglar Cloak (Guardian Cloak of the Bat) rare Traded from Ticktock Trade Log Show
Notes:

Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Spear of Backbiting very_rare Traded. Originally from: DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Trade Log Show
Notes:

Weapon (spear), very rare (requires attunement)
Simple weapon, melee weapon
3 lb. 1d6 piercing - thrown (50/90 ft.), versatile (1d8)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Mithral Half-Plate uncommon Traded with De Gulden Pierre Trade Log Show
Shield +1 uncommon Traded with Sleet Trade Log Show
The Plague Fly (Figurine of Wonderous Power: Ebony Fly) rare Traded with Sleet Trade Log Show
Flame Tongue Longsword rare Warduke WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

Flame Tongue
Weapon (any sword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.