Magic Items
Purchased Magic Items
  
    
  
    
      
        Name 
        Rarity 
        Location ▼ 
        Table 
        Result 
        Source 
         
       
      
          
            G.R.I.P. (Eldritch Claw Tattoo) 
            uncommon 
            Traded with Seine hoheitliche Fellminenz Schattentod, Erster seines Namens 
             
             
            
              
  Trade Log
             
            
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            Quarterstaff+1 
            uncommon 
            Traded with Prof. Xun Hardshield 
             
             
            
              
  Trade Log
             
            
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            Brazier of Commanding Fire Elementals 
            rare 
            Traded from Sorsha 
             
             
            
              
  Trade Log
             
            
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            Figurine of Wonderous Power: Marble Elephant 
            rare 
            Traded from Sorsha 
             
             
            
              
  Trade Log
             
            
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            Mystery Key 
            common 
            Traded from Silk 
             
             
            
              
  Trade Log
             
            
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            Bracers of Defence 
            rare 
            Traded from Raphael Dust 
             
             
            
              
  Trade Log
             
            
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            Pipes of Haunting 
            uncommon 
            Traded from Rafael Dust 
             
             
            
              
  Trade Log
             
            
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            Rod of the Pact Keeper +2 
            rare 
            Traded from Nox (Rudi) 
             
             
            
              
  Trade Log
             
            
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                Notes:
                Original Source: DDAL09-20 Where Devils Fear to Tread
               
             
          
            Tome of Leadership and Influence 
            very_rare 
            Traded from Noxius Nadarr 
             
             
            
              
  Trade Log
             
            
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            Cloak of Many Fashions 
            common 
            Traded from Murr 
             
             
            
              
  Trade Log
             
            
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            Auntie Helena’s Wand (Wand of Paralysis) 
            rare 
            Traded from Greg Wyrmvalor 
             
             
            
              
  Trade Log
             
            
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            Longsword +1 (former Sword of Vengeance) 
            uncommon 
            Soul Shard of the Slain 
             
             
            
                CCC-BMG MOON 15-2 Forgotten Fealty
             
            
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                Notes:
                Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword  strikes a target, a blue-white trail is left briefly in its wake.
               
             
          
            Boots of Striding and Springing 
            uncommon 
            Sir Bluto's Lair 
             
             
            
                DDHC-TYP-White Plume Mountain
             
            
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            Medallion of Thoughts 
            uncommon 
            Princess Room 
             
             
            
                CCC-BMG MOON 11-3 A Darkened Heart
             
            
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                Notes:
                Medallion of Thoughts
Wondrous Item, uncommon (requires attunement)
The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
This medallion is made out of polished silver and shaped like a small mirror.
Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.
               
             
          
            Nature's Mantle 
            uncommon 
            Original Source: WBW-DC-GC14-02 Soul of the Forest 
             
             
            
              
  Trade Log
             
            
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            Ring of Protection 
            rare 
            Oni 
             
             
            
                DDHC-TYP-White Plume Mountain
             
            
              Show
             
           
          
            Ring of Spell Storing 
            rare 
            Oni 
             
             
            
                DDHC-TYP-White Plume Mountain
             
            
              Show
             
           
          
            Instrument of the Bards (Cli Lyre) 
            rare 
            Loot from Efreeti 
             
             
            
                DDHC-KotGV Fire and Darkness
             
            
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                Notes:
                Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
               
             
          
            Rope of Entanglement 
            rare 
            Looted from Slavers 
             
             
            
                DDHC-KotGV Fire and Darkness
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
               
             
          
            Rope of Entanglement 
            rare 
            Looted from an Erinyes 
             
             
            
                DDHC-KotGV Fire and Darkness
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
               
             
          
  
      
    
  
  
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| G.R.I.P. (Eldritch Claw Tattoo) | uncommon | Traded with Seine hoheitliche Fellminenz Schattentod, Erster seines Namens | Trade Log | Show | ||
| Quarterstaff+1 | uncommon | Traded with Prof. Xun Hardshield | Trade Log | Show | ||
| Brazier of Commanding Fire Elementals | rare | Traded from Sorsha | Trade Log | Show | ||
| Figurine of Wonderous Power: Marble Elephant | rare | Traded from Sorsha | Trade Log | Show | ||
| Mystery Key | common | Traded from Silk | Trade Log | Show | ||
| Bracers of Defence | rare | Traded from Raphael Dust | Trade Log | Show | ||
| Pipes of Haunting | uncommon | Traded from Rafael Dust | Trade Log | Show | ||
| Rod of the Pact Keeper +2 | rare | Traded from Nox (Rudi) | Trade Log | Show | ||
| 
                Notes:
                 Original Source: DDAL09-20 Where Devils Fear to Tread  | 
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| Tome of Leadership and Influence | very_rare | Traded from Noxius Nadarr | Trade Log | Show | ||
| Cloak of Many Fashions | common | Traded from Murr | Trade Log | Show | ||
| Auntie Helena’s Wand (Wand of Paralysis) | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
| Longsword +1 (former Sword of Vengeance) | uncommon | Soul Shard of the Slain | CCC-BMG MOON 15-2 Forgotten Fealty | Show | ||
| 
                Notes:
                 Sword of Vengeance Weapon (longsword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.  | 
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| Boots of Striding and Springing | uncommon | Sir Bluto's Lair | DDHC-TYP-White Plume Mountain | Show | ||
| Medallion of Thoughts | uncommon | Princess Room | CCC-BMG MOON 11-3 A Darkened Heart | Show | ||
| 
                Notes:
                 Medallion of Thoughts Wondrous Item, uncommon (requires attunement) This medallion is made out of polished silver and shaped like a small mirror.  | 
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| Nature's Mantle | uncommon | Original Source: WBW-DC-GC14-02 Soul of the Forest | Trade Log | Show | ||
| Ring of Protection | rare | Oni | DDHC-TYP-White Plume Mountain | Show | ||
| Ring of Spell Storing | rare | Oni | DDHC-TYP-White Plume Mountain | Show | ||
| Instrument of the Bards (Cli Lyre) | rare | Loot from Efreeti | DDHC-KotGV Fire and Darkness | Show | ||
| 
                Notes:
                 Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall  | 
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| Rope of Entanglement | rare | Looted from Slavers | DDHC-KotGV Fire and Darkness | Show | ||
| 
                Notes:
                 Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.  | 
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| Rope of Entanglement | rare | Looted from an Erinyes | DDHC-KotGV Fire and Darkness | Show | ||
| 
                Notes:
                 Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.  | 
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