Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Wand of Scowls
common
DM Reward
Uncommon Reward: Wand of Scowls (Magic Item + Levelup)
Show
Moon-Touched Scimitar
common
Adventure Reward
PO-BK-3-04 Dead in the Water
Show
Notes:
Moon-Touched Scimitar
Weapon (martial, sword), common
In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Dungeon Master's Guide (2024).
Stone of Good Luck
uncommon
Treasure Troove of Crab
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Wand of Magic Missiles
uncommon
Adventure Rewards
PO-BK-3-03 Smoke on the Water
Show
Notes:
Wand (arcane focus), uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Insignia of Claws
uncommon
Traded from Sleet
Trade Log
Show
Shield +1
uncommon
Adventures League Level 5 Item
Trade Log
Show
Eldritch Claw Tattoo (with Guardian Property)
uncommon
Traded from De Gulden Pierre
Trade Log
Show
Boots of Striding and Springing
uncommon
Sir Bluto
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Googles of Night
uncommon
Treasure Troove of Crab
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Boots of Striding and Springing
uncommon
Reward of Mayor
DDHC-KftGV-05 Tockworth's Clockwork
Show
Driftglobe
uncommon
Reward of Mayor
DDHC-KftGV-05 Tockworth's Clockwork
Show
Stone of Good Luck
uncommon
Reward of Mayor
DDHC-KftGV-05 Tockworth's Clockwork
Show
Amulet of the Devout +2
rare
Traded from Star
Trade Log
Show
Chain Mail+1
rare
Kelpi Lair
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Folding Boat
rare
Loot Chieftain
DDHC-SKT Storm King’s Thunder (Reward as a player 4/5)
Show
Amethyst Dragon Wing Longbow
rare
Cultists Altar
PO-BK-3-09 Isle of Death
Show
Notes:
Weapon (Longbow), Rare (Requires Attunement)
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.
Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
This item can be found in Fizban’s Treasury of Dragons.
Bracers of Defense
rare
Wave Reward
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Wings of Flying
rare
Traded from Kiri. Original Source: DDAL00-06 Lost Laboratories of Kwalish
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Ring of Spell Storing
rare
Oni
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
Has 2x Mirror Image
Ring of Protection
rare
Oni
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Scowls | common | DM Reward | Uncommon Reward: Wand of Scowls (Magic Item + Levelup) | Show | ||
| Moon-Touched Scimitar | common | Adventure Reward | PO-BK-3-04 Dead in the Water | Show | ||
|
Notes:
Moon-Touched Scimitar In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Dungeon Master's Guide (2024). |
||||||
| Stone of Good Luck | uncommon | Treasure Troove of Crab | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Wand of Magic Missiles | uncommon | Adventure Rewards | PO-BK-3-03 Smoke on the Water | Show | ||
|
Notes:
Wand (arcane focus), uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
| Insignia of Claws | uncommon | Traded from Sleet | Trade Log | Show | ||
| Shield +1 | uncommon | Adventures League Level 5 Item | Trade Log | Show | ||
| Eldritch Claw Tattoo (with Guardian Property) | uncommon | Traded from De Gulden Pierre | Trade Log | Show | ||
| Boots of Striding and Springing | uncommon | Sir Bluto | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Googles of Night | uncommon | Treasure Troove of Crab | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Boots of Striding and Springing | uncommon | Reward of Mayor | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
| Driftglobe | uncommon | Reward of Mayor | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
| Stone of Good Luck | uncommon | Reward of Mayor | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
| Amulet of the Devout +2 | rare | Traded from Star | Trade Log | Show | ||
| Chain Mail+1 | rare | Kelpi Lair | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Folding Boat | rare | Loot Chieftain | DDHC-SKT Storm King’s Thunder (Reward as a player 4/5) | Show | ||
| Amethyst Dragon Wing Longbow | rare | Cultists Altar | PO-BK-3-09 Isle of Death | Show | ||
|
Notes:
Weapon (Longbow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage. Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. This item can be found in Fizban’s Treasury of Dragons. |
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| Bracers of Defense | rare | Wave Reward | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Wings of Flying | rare | Traded from Kiri. Original Source: DDAL00-06 Lost Laboratories of Kwalish | Trade Log | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Ring of Spell Storing | rare | Oni | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
|
Notes:
Has 2x Mirror Image |
||||||
| Ring of Protection | rare | Oni | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||