Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Blessing of Protection unique 3 weapon reward DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Moon-Touched Scimitar common Adventure Reward PO-BK-3-04 Dead in the Water Show
Notes:

Moon-Touched Scimitar
Weapon (martial, sword), common

In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

This item can be found in the Dungeon Master's Guide (2024).

Staff of Swarming Insects rare Adventure Reward DDEX3-3 The Occupation of Szith Morcane Show
Notes:

This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings.

Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.

Insect Cloud.
While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells.
While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Wand of Magic Missiles uncommon Adventure Rewards PO-BK-3-03 Smoke on the Water Show
Notes:

Wand (arcane focus), uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Shield +1 uncommon Adventures League Level 5 Item Trade Log Show
Amethyst Dragon Wing Longbow rare Cultists Altar PO-BK-3-09 Isle of Death Show
Notes:

Weapon (Longbow), Rare (Requires Attunement)

The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.

Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.

Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

This item can be found in Fizban’s Treasury of Dragons.

Wand of Scowls common DM Reward Uncommon Reward: Wand of Scowls (Magic Item + Levelup) Show
Cape of the Mountebank rare Hidden stash in kitchen PO-BK-3-08 Weeding Out Of Trouble Show
Chain Mail+1 rare Kelpi Lair DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Folding Boat rare Loot Chieftain DDHC-SKT Storm King’s Thunder (Reward as a player 4/5) Show
Ring of Spell Storing rare Oni DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Has 2x Mirror Image

Ring of Protection rare Oni DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Plate Armor of Vulnerability (Slashing) very_rare Oni Lair DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Driftglobe uncommon Reward of Mayor DDHC-KftGV-05 Tockworth's Clockwork Show
Stone of Good Luck uncommon Reward of Mayor DDHC-KftGV-05 Tockworth's Clockwork Show
Boots of Striding and Springing uncommon Reward of Mayor DDHC-KftGV-05 Tockworth's Clockwork Show
Boots of Striding and Springing uncommon Sir Bluto DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
+2 Dragonhide Belt rare Study of the Necromancer PO-BK-3-06 Trouble Brewing in Port Nyanzaru Show
Notes:

Wondrous Item, rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Eldritch Claw Tattoo (with Guardian Property) uncommon Traded from De Gulden Pierre Trade Log Show
Moonsickle+2 rare Traded from Fafnar Forgehammer Trade Log Show