Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Cog of Good Luck (Stone of Good Luck)
uncommon
Present from a marid
DDHC Vecna Eve of Ruin
Show
Notes:
Looks like a clockwork piece
Earring of Message
common
Zentarim Hideout
DRWEP-OD-01 - DRW - The Enemy of My Enemy
Show
Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
Wand of Fireballs
rare
Red Wizards
DRWEP-OD-01 - DRW - The Enemy of My Enemy
Show
Duplicitous Manuscript
rare
Traded from Raphael Dust
Trade Log
Show
Necklace of Adaptation
uncommon
Adventure Reward
DMHC-JRC-10 Between Tangled Roots
Show
Notes:
Necklace of Adaptation
Wondrous item, uncommon (requires attunement)
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Staff of the Python
uncommon
Adventure Reward
DMHC-JRC-10 Between Tangled Roots
Show
Necklace of Prayer Beads (4 Beads: 2x Windwalk, 1x Branding Smite, 1x Cure Wounds 2nd)
rare
Adventure Reward
DMHC-JRC-10 Between Tangled Roots
Show
Notes:
Necklace of Prayer Beads:
2x Wind Walk
1x Branding Smite
1x Cure Wounds 2nd Lvl
Driftglobe
uncommon
Catacombs in Undead City
DDHC Vecna Eve of Ruin
Show
Necklace of Adaptation
uncommon
Catacombs in Undead City
DDHC Vecna Eve of Ruin
Show
Chime of Exile
very_rare
Present from Mordenkainen
DDHC Vecna Eve of Ruin
Show
Notes:
Wondrous item, very rare
This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.
+2 Dagger
rare
Drow
DDHC Vecna Eve of Ruin
Show
Gem of Seeing
rare
Drow Lair
DDHC Vecna Eve of Ruin
Show
Flametongue Greatsword
rare
Traded from The Farmer
Trade Log
Show
Black Steel Longsword +1 with Rose Inlays
uncommon
Krynn
DDHC Vecna Eve of Ruin
Show
Wand of the War Mage +3
very_rare
Treant
DDHC Vecna Eve of Ruin
Show
Notes:
Wand of the War Mage +3
Wand, very rare (requires attunement by a spellcaster)
While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Manual of Bodily Health
very_rare
Library
DDHC Vecna Eve of Ruin
Show
Notes:
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Sword of Sharpness
very_rare
Marilith Statue
DDHC Vecna Eve of Ruin
Show
Notes:
Sword of Sharpness
Weapon (any sword that deals slashing damage), very rare (requires attunement)
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Crystal Ball of Scrying
very_rare
Drawer in laboratory
DDHC Vecna Eve of Ruin
Show
Notes:
Crystal Ball
Wondrous item, very rare (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cog of Good Luck (Stone of Good Luck) | uncommon | Present from a marid | DDHC Vecna Eve of Ruin | Show | ||
Notes:
Looks like a clockwork piece |
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Earring of Message | common | Zentarim Hideout | DRWEP-OD-01 - DRW - The Enemy of My Enemy | Show | ||
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
||||||
Wand of Fireballs | rare | Red Wizards | DRWEP-OD-01 - DRW - The Enemy of My Enemy | Show | ||
Duplicitous Manuscript | rare | Traded from Raphael Dust | Trade Log | Show | ||
Necklace of Adaptation | uncommon | Adventure Reward | DMHC-JRC-10 Between Tangled Roots | Show | ||
Notes:
Necklace of Adaptation While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
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Staff of the Python | uncommon | Adventure Reward | DMHC-JRC-10 Between Tangled Roots | Show | ||
Necklace of Prayer Beads (4 Beads: 2x Windwalk, 1x Branding Smite, 1x Cure Wounds 2nd) | rare | Adventure Reward | DMHC-JRC-10 Between Tangled Roots | Show | ||
Notes:
Necklace of Prayer Beads: 2x Wind Walk 1x Branding Smite 1x Cure Wounds 2nd Lvl |
||||||
Driftglobe | uncommon | Catacombs in Undead City | DDHC Vecna Eve of Ruin | Show | ||
Necklace of Adaptation | uncommon | Catacombs in Undead City | DDHC Vecna Eve of Ruin | Show | ||
Chime of Exile | very_rare | Present from Mordenkainen | DDHC Vecna Eve of Ruin | Show | ||
Notes:
Wondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn. |
||||||
+2 Dagger | rare | Drow | DDHC Vecna Eve of Ruin | Show | ||
Gem of Seeing | rare | Drow Lair | DDHC Vecna Eve of Ruin | Show | ||
Flametongue Greatsword | rare | Traded from The Farmer | Trade Log | Show | ||
Black Steel Longsword +1 with Rose Inlays | uncommon | Krynn | DDHC Vecna Eve of Ruin | Show | ||
Wand of the War Mage +3 | very_rare | Treant | DDHC Vecna Eve of Ruin | Show | ||
Notes:
Wand of the War Mage +3 While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Manual of Bodily Health | very_rare | Library | DDHC Vecna Eve of Ruin | Show | ||
Notes:
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Sword of Sharpness | very_rare | Marilith Statue | DDHC Vecna Eve of Ruin | Show | ||
Notes:
Sword of Sharpness Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. |
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Crystal Ball of Scrying | very_rare | Drawer in laboratory | DDHC Vecna Eve of Ruin | Show | ||
Notes:
Crystal Ball The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. |