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Adventure Title
DDHC Vecna Eve of Ruin
DDHC Vecna Eve of Ruin
Session
4
4
Date Played
2024-08-07 19:00:00 UTC
2024-08-07 19:00:00 UTC
Levels Gained
1
1
GP +/-
1775
1775
Downtime +/-
6.0
6.0
Location Played
Roll20
Roll20
DM Name
Sebastian W.
Sebastian W.
DM DCI Number
00000
00000
Notes
Found: 2.375 GP Gained a private Manor in Neverwinter Gained **Vecna's Link**: The link can manifest as subtly or as obviously as each player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lich’s name is uttered. Fafnar's Trigger: Wenn er Vecna's Namen hört, hört er die Stimme seines alten Oheims der das 7. Gesetz des Schweigens rezitiert. Vecna’s Link. You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest. Used Consumables: * Potion of Greater Healing DT Activity: Copy Spells (-4 DT, -600 GP) *Copied from Lasharra's Travelling Spellbook:* 6th: chain lightning | -2 DT, -300 GP 6th: guards and wards |-2 DT, -300 GP
Found: 2.375 GP Gained a private Manor in Neverwinter Gained **Vecna's Link**: The link can manifest as subtly or as obviously as each player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lich’s name is uttered. Fafnar's Trigger: Wenn er Vecna's Namen hört, hört er die Stimme seines alten Oheims der das 7. Gesetz des Schweigens rezitiert. Vecna’s Link. You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest. Used Consumables: * Potion of Greater Healing DT Activity: Copy Spells (-4 DT, -600 GP) *Copied from Lasharra's Travelling Spellbook:* 6th: chain lightning | -2 DT, -300 GP 6th: guards and wards |-2 DT, -300 GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Driftglobe | Uncommon | Catacombs in Undead City | true | ||
Necklace of Adaptation | Uncommon | Catacombs in Undead City | true | ||
Chime of Exile | Very Rare | Present from Mordenkainen | true | ||
Wondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn. |