Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Glamoured Studded Leather
rare
DM Reward Season 12C
Season 12C: Rare Reward (Glamoured Studded Leather) - Magic Item + 2500 GP + advancement
Show
Musket of the Ild Rune (CoS)
uncommon
Traded from Raphael Dust
Trade Log
Show
Eyes of the Eagle (Minor Property: Gleaming)
uncommon
Adventure Reward
FR-DC-FOS-06 Down to Safetyno existing match
Show
Notes:
Eyes of the Eagle
Wondrous item, uncommon (requires attunement)
These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight.
In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Minor Property: Gleaming
This item never gets dirty.
Es ist im wahrsten Sinn zauberhaft; so viel Schlamm und Brackwasser du auch gegen diese Apparatur schleuderst, sämtlicher Dreck perlt ohne Rückstände sofort davon ab. Sehr nützlich, gerade weil man ja durchgucken muss.
Staff of the Python (Songcraft)
uncommon
Yuan-Ti
FR-DC-FOS-07 Savage Beasts Need Company
Show
Notes:
Staff of the Python
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Minor Property: Song Craft
Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Helm of Comprehend Languages (with Delver Minor Property)
uncommon
Deep Scion
FR-DC-FOS-08 Food and Water Issues
Show
Notes:
Helm of Comprehend Languages
Wondrous item, uncommon
While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will.
Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Rogue's Mantle
rare
DM Reward Season 13
Season 13: Rare Reward - Rogue's Mantle
Show
Notes:
Wondrous Item, rare (requires attunement)
This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:
Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.
Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.
Crystal Blade (Rapier)
rare
DM Reward
Rare Reward: Crystal Blade (Rapier) + 2500 GP
Show
Notes:
Source: BMG-DRW-OD-05 Now We've Done it
Belt of Hill Giant Strength
rare
Traded from Elric "Full Metal"
Trade Log
Show
Fulminating Treatise
rare
Golden Vault Adventure Reward
DDHC-KftGV-08 Vidorant's Vault
Show
Notes:
Rare Magic Item DMG, Tashas oder Xanathars
Shortsword+1
uncommon
Found in Armory
DDHC-KftGV-08 Vidorant's Vault
Show
Ring of Evasion
rare
Loot from boss
DDHC-KftGV-08 Vidorant's Vault
Show
Gloves of Thievery
uncommon
Loot from boss
DDHC-KftGV-08 Vidorant's Vault
Show
Necklace of Prayer Beads (Bless, Cure Wounds 2x, Lesser Restoration 2x, Greater Restoration)
rare
Portal to Styx
FR-DC-FOS-13 Dark Connections
Show
Notes:
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
1 lb.
This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace.
Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary).
Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Beads:
1x Bless
2x Cure Wounds (2nd Level)
2x Lesser Restoration
1x Greater Restoration
Quirk: Muttering
The item grumbles and mutters. A creature who listens carefully to the item might learn something useful.
Der Geist einer Priesterin wohnt in dieser Kette. sie beginnt zwar jeden zweiten Satz mit "Zu meiner Zeit..." oder "Früher war...", aber sie kennt sich mit religiösen Dingen aus und mag hilfreich sein.
=A PC using this necklace has advantage on religion checks (not AL-legal, usable only within the FOS-adventures).
Candle of the Deep (Delver Minor Property)
common
Portal to Styx
FR-DC-FOS-13 Dark Connections
Show
Notes:
Candle of the Deep
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Periapt of Proof against Poison
rare
Bank account
FR-DC-FOS-14 Money First
Show
Notes:
Periapt of Proof against Poison
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Manual of Quickness of Action
very_rare
Traded from Dr. Henry Bloomfist
Trade Log
Show
Dagger of Blindsight
rare
Traded from De Gulden Pierre
Trade Log
Show
Eversmoking Bottle
uncommon
Traded from Raphael Dust
Trade Log
Show
The Sixth Sword (+2 Rapier with +2 to Initiative)
rare
Traded from Murr
Trade Log
Show
Tankard of Sobriety
common
Traded with Enikerym Lohaya (Trava) on table
Trade Log
Show
Notes:
Tankard of Sobriety
Wondrous item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Glamoured Studded Leather | rare | DM Reward Season 12C | Season 12C: Rare Reward (Glamoured Studded Leather) - Magic Item + 2500 GP + advancement | Show | ||
Musket of the Ild Rune (CoS) | uncommon | Traded from Raphael Dust | Trade Log | Show | ||
Eyes of the Eagle (Minor Property: Gleaming) | uncommon | Adventure Reward | FR-DC-FOS-06 Down to Safetyno existing match | Show | ||
Notes:
Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. Minor Property: Gleaming This item never gets dirty. Es ist im wahrsten Sinn zauberhaft; so viel Schlamm und Brackwasser du auch gegen diese Apparatur schleuderst, sämtlicher Dreck perlt ohne Rückstände sofort davon ab. Sehr nützlich, gerade weil man ja durchgucken muss. |
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Staff of the Python (Songcraft) | uncommon | Yuan-Ti | FR-DC-FOS-07 Savage Beasts Need Company | Show | ||
Notes:
Staff of the Python Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 bludgeoning - versatile (1d8) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Minor Property: Song Craft Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
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Helm of Comprehend Languages (with Delver Minor Property) | uncommon | Deep Scion | FR-DC-FOS-08 Food and Water Issues | Show | ||
Notes:
Helm of Comprehend Languages Wondrous item, uncommon While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will. Minor Property: Delver While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Rogue's Mantle | rare | DM Reward Season 13 | Season 13: Rare Reward - Rogue's Mantle | Show | ||
Notes:
Wondrous Item, rare (requires attunement) This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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Crystal Blade (Rapier) | rare | DM Reward | Rare Reward: Crystal Blade (Rapier) + 2500 GP | Show | ||
Notes:
Source: BMG-DRW-OD-05 Now We've Done it |
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Belt of Hill Giant Strength | rare | Traded from Elric "Full Metal" | Trade Log | Show | ||
Fulminating Treatise | rare | Golden Vault Adventure Reward | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Notes:
Rare Magic Item DMG, Tashas oder Xanathars |
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Shortsword+1 | uncommon | Found in Armory | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Ring of Evasion | rare | Loot from boss | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Gloves of Thievery | uncommon | Loot from boss | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Necklace of Prayer Beads (Bless, Cure Wounds 2x, Lesser Restoration 2x, Greater Restoration) | rare | Portal to Styx | FR-DC-FOS-13 Dark Connections | Show | ||
Notes:
Necklace of Prayer Beads 1 lb. This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. Beads: 1x Bless 2x Cure Wounds (2nd Level) 2x Lesser Restoration 1x Greater Restoration Quirk: Muttering The item grumbles and mutters. A creature who listens carefully to the item might learn something useful. Der Geist einer Priesterin wohnt in dieser Kette. sie beginnt zwar jeden zweiten Satz mit "Zu meiner Zeit..." oder "Früher war...", aber sie kennt sich mit religiösen Dingen aus und mag hilfreich sein. =A PC using this necklace has advantage on religion checks (not AL-legal, usable only within the FOS-adventures). |
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Candle of the Deep (Delver Minor Property) | common | Portal to Styx | FR-DC-FOS-13 Dark Connections | Show | ||
Notes:
Candle of the Deep Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property: Delver While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Periapt of Proof against Poison | rare | Bank account | FR-DC-FOS-14 Money First | Show | ||
Notes:
Periapt of Proof against Poison This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. |
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Manual of Quickness of Action | very_rare | Traded from Dr. Henry Bloomfist | Trade Log | Show | ||
Dagger of Blindsight | rare | Traded from De Gulden Pierre | Trade Log | Show | ||
Eversmoking Bottle | uncommon | Traded from Raphael Dust | Trade Log | Show | ||
The Sixth Sword (+2 Rapier with +2 to Initiative) | rare | Traded from Murr | Trade Log | Show | ||
Tankard of Sobriety | common | Traded with Enikerym Lohaya (Trava) on table | Trade Log | Show | ||
Notes:
Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. |