Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
✅Candle of the Deep common Inherited Malevolence Creation Show
Notes:

Wondrous Item, common
A candle of the deep was a magical candle that continued to burn even if immersed in water.

🏠 Moon-Touched Sword common CCC-GHC-BK1-1 Into the Border Kingdoms Show
Notes:

Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.

✅Moon-Touched Sword common DDHC-WDH-03: Blue Alley Show
Notes:

Weapon (rapier), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.

🏠Talking Doll common DDHC-WDH-03: Blue Alley Show
Notes:

Wondrous item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

✅Wand of Pyrotechnics common DDHC-WDH-03: Blue Alley Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

✅Bulaga Wizard Hat (Hat of Vermin) common CCC-GSP02-01 Minauros Unchained Show
Notes:

Wondrous item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.

☑️Cloak of Displacement rare CCC-SFBAY-02-01 Old Enemies Arise Show
Notes:

Requires Attunement

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

🏠Wand of Web uncommon CCC-BMG-MOON 9-1 Dark Moon Rising Show
Notes:

A bleak looking stick made of bone and blackened by fire.
The wand has small wisps of black energy rolling off it as if it were smoldering. Webs cast from it are made of a black, stringy ichor.

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☑️Lantern of Revealing uncommon CCC-BMG-MOON 9-2 Dark Moon Marching Show
Notes:

Wondrous item, uncommon While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

🏠 Cloak of Billowing common CCC-BMG-MOON16-1-Auguirs of Spring Show
Notes:

The cloak of billowing had the ability to swell and wave dramatically as if under an ominous wind, requiring very little effort from its wearer. There was no limit to how many times this ability could be activated.

✅Wand of Scowls common CCC-BMG-MOON16-3-The Sacrificial Dance Show
Notes:

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of smiles.

☑️ Bowl of Commanding Water Elementals rare CCC-BMG-MOON19-2 A Tide and a Storm Show
Notes:

Bowl of Commanding Water Elementals

Wondrous item, rare

While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn.

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

A bowl with the sheen of opalescent shells. The outline of a leviathan is etched with silver on the bottom.

🏠Gem of Seeing rare CCC-BMG-MOON19-3 The Castle of Mirrors Show
Notes:

Wondrous item, rare (requires attunement)

This gem appears as a broken shard of glass. When you speak the command word, the shard cuts you a tiny bit, but not enough to do damage.

This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

🏠Ring of free action rare CCC-BMG-MOON20 Through the Storm Show
Notes:

Ring of Free Action

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

The ring appears to be made of smooth gray wooden thorny vines in the loop. A piece of moonstone forms the center of the ring. When the ring's magic is activated, the wearer feels a harmless flash of pain as if his finger is pierced by a thorn - a drop of blood as payment to the Earthmother.

🏠 Arcane Grimoire, +1 uncommon Purchase Log Show
Notes:

Arcane Grimoire, +1

Wondrous item, uncommon (requires attunement by a wizard)

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

☑️ Ring of Shooting Stars very_rare DDEP05-02 Ark of the Mountains Show
Notes:

Ring, very rare (requires attunement outdoors at night)

This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand. This item can be found in the Dungeon Master’s Guide.

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

🏠Animated Shield very_rare DDEP05-02 Ark of the Mountains Show
Notes:

Armor (shield), very rare (requires attunement)

The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide.

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

🏠Frost Brand Scimitar very_rare DDEP05-02 Ark of the Mountains Show
Notes:

Weapon (scimitar), very rare (requires attunement)

The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide.

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

☑️ Rope of Entanglement rare CCC-BMG-MOON 18-1 Phantom of Prophecy Show
Notes:

Rope of Entanglement

Wondrous Item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a command word.
A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice).
On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed.

🏠 Rod of Rulership rare CCC-BMG-MOON 18-2 What we Reap Show
Notes:

Rod of Rulership

Rod, rare (requires attunement)

You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you.
Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours.
While charmed in this way, the creature regards you as its trusted leader.
If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way.
The rod can't be used again until the next dawn.