Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Spellstoring rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
+1 Chainmail rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Necklace of prayer beads rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Notes:

1xBlessing, 4xCuring, 1xFavor

Order of the Silver Dragon Shield rare Service Awards Show
Notes:

This +2 shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Tentacle Rod rare Trade Log Show
Notes:

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Hell Hound Cloak rare Trade Log Show
Notes:

This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.