Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of protection uncommon DDHC00-GSM-04 Salvage Operation Show
Berserker Axe very_rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. Those who approach within reach of it feel a cold chill run up and down their spine, and anyone who tries to pull the axe from the wall finds it impossible to do so.

The weapon is a battle axe that has a +2 bonus to attack and damage rolls instead of the normal +1. The axe can’t be picked up by another as long as its current owner, Tloques, remains alive. Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast.

The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.

Wand of Magic Missiles uncommon Trade Log Show
Bracelet of Rock Magic very_rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
+1 Longsword uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
+1 Dagger uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

+1 Mace uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Dust of Disappearance uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
3 Doses

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Hat of Disguise uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Amulet of Protection from Turning rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.

If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.

Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Periapt of Wound Closure uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Mirror of the Past rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.

Balance of Harmony uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

+1 Rod of the Pact Keeper uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Mariners Armor (Scale Mail) uncommon Service Awards Show
Notes:

Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion. This item functions as mariner’s armor (scale mail) (see the Dungeon Master’s Guide).

The Night Queen's Eyes uncommon Service Awards Show
Notes:

Once belonging to an archfey known as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night (see the Dungeon Master’s Guide).

Shield of Missile Attraction rare Trade Log Show
Notes:

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.