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Adventure Title
DDHC-TYP Tales from the Yawning Portal Against the Giants
Session
9
Date Played
2021-12-19 10:00:00 UTC
Levels Gained
GP +/-
4377
Downtime +/-
10.0
Location Played
Roll20
DM Name
Marc Lucksch
DM DCI Number
5203740222
Notes
**Potions**: Storm Giant Strength, invisibility, superior Healing, poison, mind control, water breathing, Greater Healing, Fire Resistance, dimunition, growth, cloud giant strength, mind control (frost giant), speed, heroism, oil of slipperiness, Healing, mind control (mammal), mind control (fire giant), supreme Healing, mind Reading, Invulnerability, flying, vitality, psychic resistance, longevity **Scrolls:** Protection from Elementals, 3rd level Cure Wounds, scroll of protection from fiends, delayed blast fireball, finger of death, zone of truth, true seeing, darkness, 4th level cure wounds, symbol, Revivify, Raise Dead, Aura of Vitality, Death ward, Dawn, Dispel Evil and Good, Create Food and Water, gate, divine word, greater restoration +1 Arrows ( Stk.) Bolt of Binding (Casts blindness/deafness to blind on a target hit with the bolt, as well as up to two other targets within 30 feet of that target (DC15)) Bolt of Vapors (casts stinking cloud centered on the point it hits (DC15))

Magic Items

Name Rarity Location Table Result Counts?
+1 Hand Crossbow Uncommon true
+2 Shortsword Rare true
+2 Mace Common true
The weaponsmith has in his possession a special +2 mace, made of strange black metal.
Tentacle Rod Rare true
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
cloak of elvenkind Uncommon true
Boots of Elven Kind Uncommon true
Ring of Shooting Stars Very Rare true
Pipes of the Sewers Uncommon true
Arrow Catching Shield Rare true
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
+2 Longsword Rare true