Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
+1 Hand Crossbow
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Bag of Tricks (Tan)
uncommon
Service Award
Show
Amulet of Wound Closure
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Chauncey’s Codbone Cosherer (Immovable Rod)
uncommon
Trade Log
Show
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success
+1 Shield
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Longbow
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Pearl of Power
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Longsword of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Mithril Half Plate
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Immovable Rod
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Battleaxe
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Horn of Valhalla (Brass)
rare
Trade Log
Show
Flametongue Shortsword
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
+2 Spear
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Cape of the Mountebank
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 Hand Crossbow | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Bag of Tricks (Tan) | uncommon | Service Award | Show | |||
Amulet of Wound Closure | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Chauncey’s Codbone Cosherer (Immovable Rod) | uncommon | Trade Log | Show | |||
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success |
||||||
+1 Shield | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Longbow | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
||||||
Pearl of Power | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Longsword of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Mithril Half Plate | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Immovable Rod | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Battleaxe | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Horn of Valhalla (Brass) | rare | Trade Log | Show | |||
Flametongue Shortsword | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. |
||||||
+2 Spear | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Cape of the Mountebank | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show |