Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Scarab of Protection
legendary
DDAL-DRW08 The Harrowing of Hell
Show
Notes:
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.
Tome of Leadership and influence
very_rare
CCC-ROZK-01-2 Zhentarim's Lament
Show
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Dread Helm (common)
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
Staff of Power
very_rare
DDEP04 Reclamation of Phlan
Show
Notes:
Staff, very rare (requires attunement by a sorcer. warlock, or wizard)
This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven for "Oblivion". The rune glows with a pale, green light and emits wisps of chocking caustic mist. Whoever is attuned to the staff is able to speak, read, and write Draconic.
Wish (Force Resistance)
unique
DDAL06-03 Crypt of the Death Giants
Show
Efreeti Chain
legendary
DDAL07-15 - Streams of Crimson
Show
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
The wearer has disadvantage on Stealth (Dexterity) checks.
If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
Wish aus Luckblade
unique
DDAL07-15 - Streams of Crimson
Show
Notes:
Kara hat Wish aus einem Luckblade gecastet und Psychic resistance gewünscht
Staff of the Magi
legendary
DDAL07-17 - Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process.
Manual of Bodily Health
very_rare
Trade Log
Show
Cloak of Invisibility
legendary
DDEP06-03 Hecatomb
Show
Notes:
Cloak of Invisibility
Wondrous item, legendary (requires attunement)
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.
Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration.
Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.
This item can be found in the Dungeon Master’s Guide.
Blessing of Protection
unique
DDEP06-03 Hecatomb
Show
Notes:
Blessing of Protection
Blessing, unique cannot be traded; does not count as a permanent magic item
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.
Charm of Vitality
unique
DDEP06-03 Hecatomb
Show
Notes:
Charm of Vitality
Blessing, unique cannot be traded; does not count as a permanent magic item
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.
Manual of Quickness of Action
very_rare
Trade Log
Show
Robe of the Archmagi (Gray)
legendary
Trade Log
Show
Notes:
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spell and other magical effects. Your spell save DC and spell attack bonus each increase by 2.
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
Bracers of Defense
rare
DDEP-DRW02 Wings of Death
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
Ring of Earth Elemental Command
legendary
DDEP-DRW02 Wings of Death
Show
Notes:
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you.
In addition, you have access to properties based on the Elemental Plane of Earth.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
You can expend 2 of the ’ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: • You have resistance to acid damage.
• You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
• You can cast the following spells from the ring, expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone (3 charges).
This item is found in the Dungeon Master’s Guide. The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, ’your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.
Tome of Clear Thought
very_rare
Trade Log
Show
Tome of Understanding
very_rare
Trade Log
Show
Rod of Security
very_rare
DDAL00-01 Window to the Past
Show
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Robe of the Archmagi (Gray)
legendary
DDAL00-03 - Those That Came Before
Show
Notes:
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Scarab of Protection | legendary | DDAL-DRW08 The Harrowing of Hell | Show | |||
Notes:
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace. |
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Tome of Leadership and influence | very_rare | CCC-ROZK-01-2 Zhentarim's Lament | Show | |||
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye. |
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Dread Helm (common) | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common |
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Staff of Power | very_rare | DDEP04 Reclamation of Phlan | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcer. warlock, or wizard) |
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Wish (Force Resistance) | unique | DDAL06-03 Crypt of the Death Giants | Show | |||
Efreeti Chain | legendary | DDAL07-15 - Streams of Crimson | Show | |||
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet. |
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Wish aus Luckblade | unique | DDAL07-15 - Streams of Crimson | Show | |||
Notes:
Kara hat Wish aus einem Luckblade gecastet und Psychic resistance gewünscht |
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Staff of the Magi | legendary | DDAL07-17 - Cauldron of Sapphire | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. |
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Manual of Bodily Health | very_rare | Trade Log | Show | |||
Cloak of Invisibility | legendary | DDEP06-03 Hecatomb | Show | |||
Notes:
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. This item can be found in the Dungeon Master’s Guide. |
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Blessing of Protection | unique | DDEP06-03 Hecatomb | Show | |||
Notes:
Blessing of Protection Blessing, unique cannot be traded; does not count as a permanent magic item You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide. |
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Charm of Vitality | unique | DDEP06-03 Hecatomb | Show | |||
Notes:
Charm of Vitality Blessing, unique cannot be traded; does not count as a permanent magic item You expend this charm to immediately gain the effects of a potion of vitality. This can be found in the Dungeon Master’s Guide. |
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Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Robe of the Archmagi (Gray) | legendary | Trade Log | Show | |||
Notes:
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spell and other magical effects. Your spell save DC and spell attack bonus each increase by 2. |
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Bracers of Defense | rare | DDEP-DRW02 Wings of Death | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. |
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Ring of Earth Elemental Command | legendary | DDEP-DRW02 Wings of Death | Show | |||
Notes:
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. You can expend 2 of the ’ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran. If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: • You have resistance to acid damage. • You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. • You can cast the following spells from the ring, expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone (3 charges). This item is found in the Dungeon Master’s Guide. The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, ’your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. |
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Tome of Clear Thought | very_rare | Trade Log | Show | |||
Tome of Understanding | very_rare | Trade Log | Show | |||
Rod of Security | very_rare | DDAL00-01 Window to the Past | Show | |||
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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Robe of the Archmagi (Gray) | legendary | DDAL00-03 - Those That Came Before | Show | |||
Notes:
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |